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-   -   LUA eq:selfcast (https://www.eqemulator.org/forums/showthread.php?t=37077)

Furniture 07-17-2013 09:00 PM

LUA eq:selfcast
 
I finally got LUA working properly, and everything seems to work except one thing.

the eq.SelfCast function in codes are not working.

for example: here is a translocator script

Code:

function event_say(e)
  if(e.message:findi("hail")) then
    e.self:Say("Hello there. There seem to be some strange problems with the boats in this area. The Academy of Arcane Sciences has sent a small team of us to investigate them. If you need to [travel to] Erud's [Crossing] in the meantime, I can transport you to my companion there.");
  elseif(e.message:findi("crossing")) then
    eq.SelfCast(2289);
  end
end

everything works up until you say "crossing" and nothing happens

Is this a known issue?

Robregen 07-17-2013 09:07 PM

it's working for me. make sure you put the lua_module in the server directory as it uses one of the files in that folder. and it's up to date.

The lua_module acts like a plugin and it is included in the svn quest folder.

Furniture 07-17-2013 09:43 PM

awesome thanks, ill do that

Furniture 07-17-2013 09:44 PM

I'm sorry, where is the lua_module? I cant find it anywhere

Uleat 07-17-2013 09:46 PM

It's in your 'quests' repository..like 'plugins'

KLS 07-18-2013 03:37 PM

If you're using custom quests go steal PEQ's lua_modules out of the quests from the daily dump: http://peqtgc.com/releases. It's still somewhat primitive but we're working on it.

Furniture 07-18-2013 04:28 PM

Everything is working fine now, thanks


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