AC, ATTK, Haste, ETC
all of these stats in #mystats are showing equal to whatever level the player is...
if level 80 those are 80, if 75 then they are 75 etc... these stats in #mystats are not effected by items or spells, they don't change unless your level changes... anyone know what the deal is? Thanks :P |
What version of the source are you running on? And would you mind looking up the Armor Class, Attack, Haste, etc. code in your source and posting it?
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This fixed it for me. There's one instance of itoa that you shouldn't replace around line 2583 (after adding the function linked). Think you'd have to add another function that accepts more parameters to handle that call, but don't know enough c++ to be sure. :p
http://eqemulator.org/forums/showthread.php?t=36981 |
That's quite weird, it works 100% fine for me on the newest source, may I ask what revision this error occurred in?
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Not a clue. I pulled the source from git on sep 7th though.
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Mine's from around there I believe, I'm not 100% sure, but that's weird, I had source from last October and it didn't ever do that.
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itoa/atoi has never been safe. The ways it can fail are implementation dependent, so it may be fine on one platform and not on another.
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hey guys, ty for the responses! this seems a litte outta my league as far as knowledge goes haha. . .
the source i used was very recent. . . i think 2514 or 2516? |
I can verify the problem on the newest git source (9/13/13). Also the client is HoT for me.
Code:
Caption Displayed Actual |
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What is also weird is that itoa works 100% through out the rest of the Client::SendStatsWindow function. It only fails compiling the final string. |
yes, HnathBST, that is exactly what mine is doing too
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This should be fixed on GitHub now.
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Quote:
http://www.eqemulator.net/wiki/wikka...ClientVersions |
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that fixed it! thanks so much demonstar!
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