Overthere #nighttrigger
I am not sure on what to make of this, I remember a prior post about many problems with the day/night cycle. I guess I also may have a problem with a quest file, but most of my quest are updated from PEQ. When I have overthere up as static I get thousands of these.
Code:
--------------------------------------------- I guess it is not just overthere but also thurgadinb Code:
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I think they need to be rewritten to use the spawn condition instead of trying to implement it with perl. I wrote all that stuff for night/day switch for overthere and thurgadinb before the spawn condition code were implemented or rather more functional last year or two. As far as I know, it's still working with PEQ. Of course, I don't think it's static and that could be a problem. I'll take a look when I have time and rewrite it in lua and use condition code.
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Thanks, I thought I read something like that in the past. No big deal, I just turned those back to dynamic zones so the log does not grow so large.
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