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-   -   EQEMu v0.2.3 released (https://www.eqemulator.org/forums/showthread.php?t=374)

DeletedUser 02-12-2002 11:22 AM

EQEMu v0.2.3 released
 
<a href="https://sourceforge.net/project/showfiles.php?group_id=41381&release_id=74852" >Download from SourceForge</a>.

Fixed alot of memory leaks
Added #lock/#unlock
Added #motd
Added #setallskill
Added Merchants
Added Basic trading
Added #sic
Added #uptime
Rewrote alot of the database queries to make them fail less
New ItemsDB from PacketCollector
Alot of misc bug fixes

Also should compile on Linux.

There are database changes, use the new one.

Shawn319 02-12-2002 11:24 AM

First post ! :)

DeletedUser 02-12-2002 01:05 PM

#lock/#unlock - These Lock and Unlock the world status on the login server

#motd - Sets the motd. To see changes, you have to logout to character select and come back in (The client caches the motd).

Shawn319 02-12-2002 01:24 PM

**Un-listed changes**

1. Added "World server locked: Yes/No" in #zonestatus

2. Added admin level called GM-Events (status 101). Same commands a normal-GM

Hmm 02-12-2002 07:40 PM

#level is currently broken in this version. might be wrong tho.

Shawn319 02-12-2002 08:07 PM

Sometimes thay work, sometimes thay do not.. I have problems /killing anything now (/kill not #kill).. #kill works fine.

uncommon 02-12-2002 11:47 PM

What are the new items ??

Zeitgeist 02-13-2002 04:43 AM

lol, d/l the db and look :) No one is going to list all of them for you. You do realize there are *begin Carl Sagan voice*billions and billions*end Carl Sagan voice* right?

uncommon 02-13-2002 04:49 AM

ok thanks:)

dhakken 02-13-2002 07:56 AM

anyone compiled this on bsd/linux yet that can send me the binaries?

Kortalh 02-13-2002 11:09 AM

Just wondering what the #sic command does...

I'd download and find out, but I'm holding off on downloading of the Emulator until after it's more completed - I just don't use it enough and only have a 56k modem, so it's just not worth it to download the newest version every single time. =)

I usually wait until some major changes happen to get the next, rather than the smaller ones. =)

-Kortalh

Wiz 02-13-2002 02:28 PM

Some bugs:

- #spawndb broken (intentional? says no such command)

- Corpses won't poof even when looted clean.

- Nasty bug with casting. Ducking to interrupt won't cancel casting bar, and you'll be stuck in "you are already casting" for several minutes.

cbreaker 02-13-2002 03:52 PM

I'm going to try and compile it on my Linux box tonight, and I'll see what happens. If it compiles okie dokie on this system it should compile on all your systems too =)

-CB

Shawn319 02-14-2002 10:47 PM

never heard of #spawndb. Only thing that comes close is #dbspawn2 (there is no dbspawn?)

Wiz 02-15-2002 02:01 AM

Erm, #dbspawn rather.

It's in the #help list.


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