EQEMu v0.2.3 released
<a href="https://sourceforge.net/project/showfiles.php?group_id=41381&release_id=74852" >Download from SourceForge</a>.
Fixed alot of memory leaks Added #lock/#unlock Added #motd Added #setallskill Added Merchants Added Basic trading Added #sic Added #uptime Rewrote alot of the database queries to make them fail less New ItemsDB from PacketCollector Alot of misc bug fixes Also should compile on Linux. There are database changes, use the new one. |
First post ! :)
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#lock/#unlock - These Lock and Unlock the world status on the login server
#motd - Sets the motd. To see changes, you have to logout to character select and come back in (The client caches the motd). |
**Un-listed changes**
1. Added "World server locked: Yes/No" in #zonestatus 2. Added admin level called GM-Events (status 101). Same commands a normal-GM |
#level is currently broken in this version. might be wrong tho.
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Sometimes thay work, sometimes thay do not.. I have problems /killing anything now (/kill not #kill).. #kill works fine.
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What are the new items ??
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lol, d/l the db and look :) No one is going to list all of them for you. You do realize there are *begin Carl Sagan voice*billions and billions*end Carl Sagan voice* right?
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ok thanks:)
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anyone compiled this on bsd/linux yet that can send me the binaries?
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Just wondering what the #sic command does...
I'd download and find out, but I'm holding off on downloading of the Emulator until after it's more completed - I just don't use it enough and only have a 56k modem, so it's just not worth it to download the newest version every single time. =) I usually wait until some major changes happen to get the next, rather than the smaller ones. =) -Kortalh |
Some bugs:
- #spawndb broken (intentional? says no such command) - Corpses won't poof even when looted clean. - Nasty bug with casting. Ducking to interrupt won't cancel casting bar, and you'll be stuck in "you are already casting" for several minutes. |
I'm going to try and compile it on my Linux box tonight, and I'll see what happens. If it compiles okie dokie on this system it should compile on all your systems too =)
-CB |
never heard of #spawndb. Only thing that comes close is #dbspawn2 (there is no dbspawn?)
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Erm, #dbspawn rather.
It's in the #help list. |
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