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-   -   weapon size scaling (https://www.eqemulator.org/forums/showthread.php?t=37423)

knowom 10-24-2013 04:49 AM

weapon size scaling
 
The size of weapons wielded gets scaled proportionally in accordance to the race that equips them. Is there any way to intentionally control/manipulate the weapon size scaling?

I'd like to be able to scale down the size of a war lance for example, but there are lots of different weapons and shields I'd be interested in customizing the scale of them a bit intentionally to be smaller or bigger in appearance.

Jahar_LoA 10-25-2013 06:49 AM

This is a good question, I would also like to know the answer, if there is one.

Kingly_Krab 10-25-2013 07:05 AM

Weapon model scaling is based on the size of the player and I would assume it is client-sided as to the size of the weapon, thus it couldn't be modified in Perl or the source.

Fadedspirit 10-28-2013 11:58 AM

Quote:

Originally Posted by Kingly_Krab (Post 225259)
Weapon model scaling is based on the size of the player and I would assume it is client-sided as to the size of the weapon, thus it couldn't be modified in Perl or the source.

I saw something in the source about setting the scaling of a weapon. They could try modifying that, but like you i assume it is a client side variable.

HnathBST 10-28-2013 01:37 PM

Quote:

Originally Posted by Fadedspirit (Post 225349)
I saw something in the source about setting the scaling of a weapon. They could try modifying that, but like you i assume it is a client side variable.

I think that scaling is for stat-scaling based on level. I would imagine that the client decides how big the weapon should be.

Keggers 10-28-2013 06:15 PM

Quote:

Originally Posted by HnathBST (Post 225351)
I think that scaling is for stat-scaling based on level. I would imagine that the client decides how big the weapon should be.

Yea I'd imagine too, i was just saying.

Also, the reason why i didn't connect it to "Weapon Scaling" of item stats is because true weapon scaling hasn't been done but on a couple of servers with custom code for custom content where items "Scales" with the player.

But I get what you mean it could be used for such as rec level items :D!

Kingly_Krab 10-28-2013 08:07 PM

Quote:

Originally Posted by Keggers (Post 225368)
Yea I'd imagine too, i was just saying.

Also, the reason why i didn't connect it to "Weapon Scaling" of item stats is because true weapon scaling hasn't been done but on a couple of servers with custom code for custom content where items "Scales" with the player.

But I get what you mean it could be used for such as rec level items :D!

Actually there is Perl to scale items based on whatever you would like in the current public code base.

Keggers 10-28-2013 08:24 PM

Quote:

Originally Posted by Kingly_Krab (Post 225371)
Actually there is Perl to scale items based on whatever you would like in the current public code base.

Sorry all ^-^, i was talking about "Weapon evolution". Was thinking one thing while talking about another :(.


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