Event_command?
I was looking through the quest documentation yesterday and I saw this event, and I was wondering what it does or whether it has been implemented yet. I tried to make a script that messaged the client on EVENT_COMMAND, and then try #commands to see if that was what it was supposed to do, but nothing happened. I am interested to know what this actually does or is supposed to do, if anyone knows.
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I only gave it a quick look, but it looks like it isn't hooked up to anything at the moment.
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It most definitely is hooked up and working.
Here's a version I had for testing purposes (player.lua): Code:
function event_command(e) |
Yeah, I was looking for the EventPlayer(EVENT_COMMAND,...) line and didn't see it.
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Quote:
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