Backstab on rangers
Alright so let me start off by saying my server is removing all classes but the ranger. (they seemed the most versatile).
In doing this I wanted to still give options for skills. Backstab, flying kick,round kick, tiger claw from Rogues and monks. So far I edited the skillcaps.txt in the resources folder in the client's EQ folder Edited the skill_caps table in the database to allow for these changes maxskill.h above for the rogue class abilities case ROGUE: case ROGUEGM: { - added case RANGER: case RANGERGM: Then rebuilt 'all_build' using visualstudio2012-ultimate (may have done this incorrectly - new to source changing) As far as I can remember those are all the changes I made. In game steps: I leveled a new ranger to lvl 10 (kept same as rogues for skill tables) Pre-lvl 10 the ranger GM showed backstab as 0 but was untrainable. I leveled up to 10 and was able to train backstab and it auto made a hotkey. Had a blunt weapon equipped walked over to my test dummy. Gave me "You need a piercing weapon as your primary weapon in order to backstab!" Acquired a dagger Made sure my misses was toggled on in the filters. Hit backstab. The hotkey showed that it was used, but the attack did not register. What do I need to do to make this work? I am assuming it will be rinse repeat for other skills. So just working with backstab for now. Also I stole 1 silver using pick pockets :) -so the functionality for non attacks works. Any help will be appreciated. |
in zone/special_attacks.cpp starting on line 314 there are some class checks.
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