EQEmulator Forums

EQEmulator Forums (https://www.eqemulator.org/forums/index.php)
-   Support::Windows Servers (https://www.eqemulator.org/forums/forumdisplay.php?f=587)
-   -   Start Zone problem (https://www.eqemulator.org/forums/showthread.php?t=38223)

SoltanHeatwave 04-27-2014 08:02 PM

Start Zone problem
 
Whenever a character completes the tutorial and zones out, he always zones to PoK. I have checked the database and have not found any start city variables in the variables table. I checked the rule_values table and found that World:SoFStartZoneID was set to -1. I also checked the start_zones table and there are approximately 411 rows listed. I am a SQL newbie and really don't know where else to look or where to go to fix this problem. As far as I know it could also be a scripting problem. Any help would be appreciated.

Kingly_Krab 04-27-2014 08:22 PM

Check the player.pl in the tutorialb folder, you should find this:
Code:

quest::movepc(202,-55,44,-158.81);
Plane of Knowledge is zone ID 202. quest::movepc is laid out as follows:
Code:

quest::movepc(zoneid,x,y,z,[heading]);
Heading is optional.

SoltanHeatwave 04-27-2014 09:18 PM

Quote:

Originally Posted by Kingly_Krab (Post 230057)
Check the player.pl in the tutorialb folder, you should find this:
Code:

quest::movepc(202,-55,44,-158.81);
Plane of Knowledge is zone ID 202. quest::movepc is laid out as follows:
Code:

quest::movepc(zoneid,x,y,z,[heading]);
Heading is optional.

I made the change, but it still overrides their default starting zone. Is there any way I can send them back to their home zone after finishing the tutorial? No matter what I put in the Else:: statement, it doesn't send them to their starting city. Though I don't know if it is supposed to do that, or not. I see a number is elseif statements, and they seem to move the pc to other points, but the final else statement seems to override them.


All times are GMT -4. The time now is 06:45 AM.

Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.