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-   -   Random loot via PERL, non-modified loot tables. (https://www.eqemulator.org/forums/showthread.php?t=38286)

Trubles 05-12-2014 07:06 AM

Random loot via PERL, non-modified loot tables.
 
This was made for Tomb of the forsaken, it basically adds a random item to every mob's loot table if the roll is high enough, and mobs 51+ get an extra chance at an additional item.


Code:

#sub EVENT_SPAWN {
#  $roll = int(rand(100)) + 1;

#  $roll_chance = $roll - 70;
#  $roll2_chance = $roll - 85;
#  if($roll >= 88)
#  {
#        my $itemid = ( int rand 95000 ) + 1001;
#                #quest::shout("I rolled a $roll have an extra item at $roll_chance percent. Number 1 statement");
#        $npc->AddItem($itemid);
#                if($roll >= 88 && $mlevel >= 51)
#                {
#                my $itemid2 = ( int rand 95000 ) + 1001;
#                #quest::shout("I have rolled higher than 85 an extra item at $roll2_chance percent chance. Number 2 statement");
#                $npc->AddItem($itemid2);
#                }
#        }
#       
#}


Akkadius 05-12-2014 11:40 AM

Just FYI I will be releasing my Diablo Loot generator soon. We've added new support for it in the source so it will be making its way on the Wiki here soon as another mod.

Trubles 05-12-2014 11:55 AM

Adding it as a plugin?

Was never fond of modifying massive loot tables, i like to make everything simple.

Akkadius 05-12-2014 12:24 PM

Quote:

Originally Posted by Trubles (Post 230440)
Adding it as a plugin?

Was never fond of modifying massive loot tables, i like to make everything simple.

You won't have to edit anything besides definitions. It is a lot simpler than you think. The script generates hundreds of thousands of entries on its own. It is a script you run one time before you load the server up.

vithmiris 05-12-2014 12:28 PM

Quote:

Originally Posted by Akkadius (Post 230439)
Just FYI I will be releasing my Diablo Loot generator soon. We've added new support for it in the source so it will be making its way on the Wiki here soon as another mod.

Excellent news!

knowom 05-12-2014 07:28 PM

Quote:

Originally Posted by Akkadius (Post 230439)
Just FYI I will be releasing my Diablo Loot generator soon. We've added new support for it in the source so it will be making its way on the Wiki here soon as another mod.

Is this something to get bundled into EoC or will it be something separate from it? Sounds like a nice developer tool.

Akkadius 05-12-2014 07:34 PM

Quote:

Originally Posted by knowom (Post 230455)
Is this something to get bundled into EoC or will it be something separate from it? Sounds like a nice developer tool.

It's just a Perl script that reads from a database table and then does insane amounts of loops based on criteria.

When I get time I will post it.

Akkadius 05-13-2014 01:57 AM

I spilled the beans:

http://wiki.eqemulator.org/p?Diablo_...ster_Reference

Have fun!

vithmiris 05-22-2014 04:47 PM

Quote:

Originally Posted by Trubles (Post 230431)
This was made for Tomb of the forsaken, it basically adds a random item to every mob's loot table if the roll is high enough, and mobs 51+ get an extra chance at an additional item.


Code:

#sub EVENT_SPAWN {
#  $roll = int(rand(100)) + 1;

#  $roll_chance = $roll - 70;
#  $roll2_chance = $roll - 85;
#  if($roll >= 88)
#  {
#        my $itemid = ( int rand 95000 ) + 1001;
#                #quest::shout("I rolled a $roll have an extra item at $roll_chance percent. Number 1 statement");
#        $npc->AddItem($itemid);
#                if($roll >= 88 && $mlevel >= 51)
#                {
#                my $itemid2 = ( int rand 95000 ) + 1001;
#                #quest::shout("I have rolled higher than 85 an extra item at $roll2_chance percent chance. Number 2 statement");
#                $npc->AddItem($itemid2);
#                }
#        }
#       
#}


Does this work from global_player.pl ?

Splose 05-22-2014 05:07 PM

^ global_npc

Code:

$nn = $npc->GetCleanName();
if($nn=~/bear|snake|wolf)
if($nn eq "Specific Mob") <---- case sensitive

Those will be your friends when editing globals and defaults you can make entire zones with just the zone/default.pl

lordnivek1 03-21-2015 12:04 PM

NEVER MIND GOT IT WORKING. WHILE GOING THROUGH THE FORUMS AGAIN I FOUND I WAS PUTTING IT IN THE WRONG PLACE. MOVED THE GLOBAL_NPC FILE TO C:\EQ\EQEmuServer\quests\global AND IT NOW WORKS.


love the idea of just adding a low % chance that any item can drop from any mob. so trying to get this set up but not able to get work and hoping someone can help me. i am running rof2 sever with bots, was created new a couple days ago. I have little to no understanding of what i am doing other then reading forums and copy what you great people have done. here is what i am doing to try and get this to work.

1. created a folder called templates in C:\EQ\EQEmuServer\quests

2. in the templates folder created a word doc called global_npc.pl

3. in that doc i past in the code from the first post here.

4. i delete all the # from the code.

5. for testing i change the first role from 70 to a 1 see if an item is added when i kill a mob. to me this would make it a 100% chance of getting an extra item.

6 restart sever, log in and go kill a mob...no new loot??

what did i do wrong and am i even close to how this should work lol?
thank you in advance for any advice :)
(even a "your so far off how this works i wouldnt know how to help" would be help full haha)

NEVER MIND GOT IT WORKING. WHILE GOING THROUGH THE FORUMS AGAIN I FOUND I WAS PUTTING IT IN THE WRONG PLACE. MOVED THE GLOBAL_NPC FILE TO C:\EQ\EQEmuServer\quests\global AND IT NOW WORKS.

lordnivek1 09-16-2016 11:19 PM

Is there any way to take this code and add it so it only picks random items with an itemtype of 54?


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