spawns/loot tables not importing with 0.2.3 database
I'm unable to get Drawde's spawn/loot data into the database. I'm assuming it's due to database strutural changes in 0.2.3.
Someone with smarts please help :D |
I didnt have any problems when i loaded them last night.
Can you be a little more descriptive than 'It doesnt work, help me?' What are you doing, what responses are you getting back? |
I think that the old version (0.4) is incompatible with the new EQEmu since the npc_type database struct has changed. There's a post on the Development forum with the new version I finished today (http://www.innersystems.com/~drawde/worlddata0.5.zip)
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That makes sense, since as a regular part of my reloads, I drop the npc_types table, and recreate it. I was probably recreating the 2.2 version of the table, which would explain why I was not getting errors when I was importing the database...
Time for me to update my npc_types table struct. Drawde, is that the only table struct that looked like it changed to you? |
As far as I know the only change to the existing tables is the merchant_id value in the npc_types struct. Since all my DB additions seem to import and run OK after adding that value to npc_types, presumably that's all that's been added.
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Drawed, have you noticed that you have entries in lootdrop_entries that cause errors? mysql just skips the lines, but the beeping is anoying ;)
The table key is the combined first and second column, and a few have duplicate items in seperate entries. Here are the lines that are duplicated. Code:
INSERT INTO lootdrop_entries VALUES (1001,10119,1,0,1); |
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