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-   -   quest::pause(60) - performing as expected? (https://www.eqemulator.org/forums/showthread.php?t=38542)

noudess 07-29-2014 02:43 PM

quest::pause(60) - performing as expected?
 
Guys,

I have an NP on a grid. In EVENT_WAYPOINT_ARRIVE I have a quest::pause(60), which if I understand the documentation I can find, is supposed to suspend pathing for 60 seconds.

He reaches the wp I am checking for , and pauses forever. If I look at the code, it sets the timer to 60, but also sets a flag that says "distracted from grid". When the timer fires, it clears this flag but doesn;t reset any timer, and hence, leaves the mob immobile.

I could "fix" this, but I see tons of quests coded to use pause with a value. Many, many of them also code their own resume(), I am guessing because the pause timer didn't work. Others, seem to use pause differently, in ways I do not understand.

I am very hesitant to change the behavious as I dont want to break a ton of things.

Is quest::pause(60) supposed to pause the npc on his grid for 60 and resume, or pause him forever? It looks like pause(0) is the forever option.

Splose 07-29-2014 10:57 PM

I was using it like this and it's working as explained for me.

Code:

sub EVENT_SAY {
        if($text =~/hail/i) {
                quest::pause(10);
                quest::say("I seem to have lost my wedding ring, have you seen it?");
        }
}


noudess 07-30-2014 09:30 AM

Quote:

Originally Posted by Splose (Post 232309)
I was using it like this and it's working as explained for me.

Code:

sub EVENT_SAY {
        if($text =~/hail/i) {
                quest::pause(10);
                quest::say("I seem to have lost my wedding ring, have you seen it?");
        }
}


Meaning what, the NPC stopped walking? They stop walking when hailed by default. The pause happened before the say?

I have an NPC on a grid. When he reaches a specific (dynamically determined) waypoint I use pause(60) to implement a pl generated pause. He stays there forever.


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