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-   -   Accuracy/attackspeed command issues (https://www.eqemulator.org/forums/showthread.php?t=38824)

Tibia 09-23-2014 08:35 PM

Accuracy/attackspeed command issues
 
Was wondering how to change the accuracy and attack speed in game. if you could please tell me.

I've tried:
#npcedit attackspeed ###
#npcedit accuracy ###

Neither works.

Thanks Tibia.

chrsschb 09-23-2014 08:44 PM

Increasing attack speed (rate) means lowering the value. 0 is default, a positive number is a slower rate, and a negative number is a faster rate.

aka -30 is faster than -10.


Accuracy only applies to ranged attacks, so unless you've got your npcs using bows and throwing stars it won't do much. Not entirely sure if it ever worked for npcs as I've never used it on them.

jdoran 09-23-2014 08:55 PM

Melee "accuracy" could be adjusted by the rule NPCBonusHitChance,
or HitFallOffMinor / HitFallOffModerate / HitFallOffMajor
or HitBonusPerLevel

Or WeaponSkillFalloff.

Look in attack.cpp to see how these are used, or fiddle with the values in the database and see if you like the results.

PS: I built an EQ combat simulation by ripping similar code out of EQEmu. I have some interesting observations,
and I'm trying to figure if they are EQEmu-specific, EQ-specific, or general truths. One day I hope to write this up,
I'm sitting on 300+GB of raw data and waiting for my employer to finish 'negotiating' their Mathematica license.
I'll be really really sad if things turn out to be EQEmu-specific.


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