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-   -   qeynos2.path (https://www.eqemulator.org/forums/showthread.php?t=38840)

noudess 09-28-2014 01:03 PM

qeynos2.path
 
I noticed that the only qeynos2.path file I can find, (from http://eqemu-maps.googlecode.com/svn/trunk/), is not in a current format. It looks to be missing the EQEMUMAPS magic # at the beginner, but also seems to have binary values stored in a diff MSB/LSB format than all the other map files in that repo.

Anyone have a working version of that map or a pointer to a better place to snag map files.

Tyen05 09-28-2014 02:47 PM

The .path files are extremely few and far between when it comes to being open source.

Very few servers have complete or semi-complete pathing. P99 has .path files that they recruited some guy to grind out. Their .path files take into account z-axis, but they wont contribute it.

Good luck bro!

demonstar55 09-28-2014 04:11 PM

Quote:

Originally Posted by Tyen05 (Post 234284)
but they wont contribute it.

And they don't have to! Just because EQEmu's code is mainly licensed under GPL (there are a few exemptions which are borrowed code like EQEmu::Any which maintains the Boost license) doesn't mean everything is or everything has to be. (hell, the fact that P99 doesn't redistribute their server binaries means they don't even have to share any code changes they make, but they still do when they think it's worthwhile sharing)

noudess 09-28-2014 04:16 PM

I was hoping one of you guys familiar with the file format might do a quick reformat of qeynos2.path. I tried adding the Magic # at the start, but was daunted by changing the endian-ness of all the binary areas without really knowing the format well. I suppose I could do it if I worked at it, assuming I need to swap both word and byte order for 32 bit words.

jdoran 09-28-2014 05:30 PM

I created a couple of .path files (for crescent and moors) and could never convince anyone to take them off my hands.

Tyen05 09-28-2014 06:36 PM

Make one for zones like LGUK and I'm sure people will care

jdoran 09-28-2014 07:22 PM

Well people should care about any zone with incorrect pathing. But I suppose I could work up one for lguk sometime.

jdoran 09-29-2014 09:38 AM

Try this for lguk. I haven't been able to do much testing, but I figure why not crowd source that. Place in Maps, will be used the next time the zone is restarted (ie someone zones into an empty lguk)

https://drive.google.com/file/d/0BxQ...it?usp=sharing

vsab 09-29-2014 11:14 AM

Does the PEQ server have path files?

It would actually be good if we could get a common repository like we have (had?) with maps, perhaps we could set up an additional repo in git to make it easier for people to add to it?

jdoran 09-29-2014 11:19 AM

Image used to keep such a repository, but he didn't add any of the path files I sent him.
http://www.eqpvp.com/paths/

A git repository sounds like a good idea.

joligario 09-29-2014 11:45 AM

I'm pretty sure the map/path files used at PEQ are at http://code.google.com/p/eqemumaps/

jdoran 09-29-2014 12:43 PM

Ah nice. Too bad I spent time making a path file when they already have one.

I think I learned a few new things about the zone. I only saw one door in the entire zone (door #12!)


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