1 question about AA 1 About progression
1. The server uses the old way of getting aa by using the amount of exp from level 50-51 ... is there a way to change it to the newer system?
2. I want to set up a raid progession from the beginning so is there a way to set it up like the old days and make it so u have to raid each plane to get keyed etc... before u can go into the next one? If so how or where would i look at changing that ? |
Like PoP progression? You still need to do PoP progression with PEQ, there are some alt keying you can do and some of the zones do have a level req or flag.
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Yes I was talking about POP progression and stuff like Crystallos ... i remember having to get keys / flags for all that and would like to do it again
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Demon do you know how to change the aa experience to a more up to date style than the rate of level 50 to 51 ... it takes forever to gain 1 aa
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The public DB (PEQ) is only up to GoD, so anything after that isn't implemented.
You'd need to rewrite a lot of the AA exp code in zone/exp.cpp :P |
Isn't there a place in the database to change the exp required for AAs? As well as the exp multiplier for AA experience.
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Ah got ya Demon ... Im not up to that level yet but still learning trying to get better ... Yes Chrss there is a place for that however it does not scale like the newer way to get aa... it will work for now though
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So the live formula is super OP for current public PEQ release at least :P |
You can change the amount of experience required per AA point in the Rule Value table in the DB. You can also, in the same table, adjust rates at which XP is gained for AA and regular XP individually. I would toy with this until you find a good balance.
As far as progression; yes there are ways to do this, but things post GoD are going to have to be custom. The easiest way to do flagging is via PERL, or if you're not comfortable doing that, you can do what I did and use keys until you figure out your way around a perl script. I would highly suggest looking at the perl reference on the wiki. |
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