EVENT_TIMER not cooperating
Code:
sub EVENT_SPAWN { The quest wouldn't initially "take" for whatever reason, tossing #questerrors left and right on the EVENT_TIMER. Changed nothing, convinced it (server) was out of its living mind. So kept #rq and #repop ing, did a #reloadworld for good measure, went back to #rq and #repop and it finally (at I dont know how many times) "took" hold. Now it results in: Quote:
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Code:
quest::stoptimer($spawncounter); |
It's being stopped.
Code:
quest::stoptimer ("spawncounter"); Turns out, it was the server. Not quite sure how/why, but, for no particular reason, about 5 minutes of seeing it repeat "No FD for you!" it stopped.. whether or not the FD immunity works however, remains to be seen. Quote:
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Oh derp i didnt see that.. I must have been tired lol .. glad ya got it working
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Quote:
<shrug> |
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