#summon command text correction
I cant manage to get the #summon command to play nicely with the Z axis, I'm not sure what its doing or
why, my c++ is too stale, but if you're a big fan of getting the correct output messages, fix this. It just doesnt swap the x and y points like everything else does. In zone/client.cpp swap the x and y outputs: Code:
Message(0, "Summoning %s to %1.1f, %1.1f, %1.1f", sep.arg[1], this->y_pos, this->x_pos, |
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