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-   -   #summon command text correction (https://www.eqemulator.org/forums/showthread.php?t=3938)

tamarae 11-19-2002 03:28 PM

#summon command text correction
 
I cant manage to get the #summon command to play nicely with the Z axis, I'm not sure what its doing or

why, my c++ is too stale, but if you're a big fan of getting the correct output messages, fix this. It

just doesnt swap the x and y points like everything else does.

In zone/client.cpp swap the x and y outputs:

Code:

Message(0, "Summoning %s to %1.1f, %1.1f, %1.1f", sep.arg[1], this->y_pos, this->x_pos,

this->z_pos/10);

I dunno why it doesnt work completely.. its baffled me tonight. Maybe someone else can mess with it a bit :)


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