Using a quest to change special_abilities on an NPC
Is it possible to change the special_abilities a NPC has during a fight on a timer? Ive tried a few different ways in LUA and nothing is working.
Id like to be able to make a NPC immune to magic or melee based on a timer or proximity. |
Nevermind.
Had to put the values in "" like this: e.self:ModifyNPCStat("special_abilities", "1,1^5,1^20") |
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