Ground spawns and environmental containers on RoF2
So, I know one of the outstanding issues with RoF2 is the Z axis placement of objects. From the RoF2 Development thread:
Quote:
Is this statement from the dev thread just wrong or is there something else I'm missing here? Thanks! |
Changing the z axis on containers is definitely working on my server. Its a pain to have to do, but it works.
What happens when you move them in game with the #object command? |
I guess I just didn't have my mojo the other day when editing objects from the database. I can adjust them just fine using #object. My bad :P
Any thoughts on ground spawns? |
Changing the `max_z` value in the ground_spawns table appears to work, but remember you need the zone to reload for the change to go live.
This is however an absolute pain to do, I would much prefer if there was a command to change them in game like with objects. TBH, I am not sure they are actually implemented correctly now anyway. It looks like they are supposed to spawn within a range of values, which is implemented for the X and Y coords. Z only has a max value, I assume the old best Z code automatically looked after finding the min_z value. |
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