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-   -   Simple missing feature - Spell TargetAnim (https://www.eqemulator.org/forums/showthread.php?t=39634)

Shendare 05-06-2015 04:34 PM

Simple missing feature - Spell TargetAnim
 
One of the fields in spells_new is TargetAnim. It identifies which animation to play on the spell's target when the spell finishes casting, both beneficial and detrimental.

It's used on Live for things like having the character cheer when they're hit with a Cleric hp/ac buff, or roar when hit with a strength buff, or flinch when hit with Blindness.

The current code ignores this field when reading in the spells_new table. I think it'd be a cool thing to implement, and probably not too difficult considering its simple nature.

demonstar55 05-06-2015 07:20 PM

Some of the are working? Only thing I noticed not working was virtue not causing my pet to do anything, but it did for other clients? And other spells do cause my pet to animate?

EDIT: Never mind, the skeleton pet didn't have an animation for Virtue, #race'd and it did animate.

Shendare 05-06-2015 07:43 PM

Huh. Maybe it's handled entirely client-side. Ignore me!


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