0.2.3 comments/merchant bugs
You've done a really great job with 0.2.3 - the merchant lists seem to work perfectly, and the updated item DB is a great improvement. Maybe it's just my imagination but combat also seems a bit better now (at least, I managed to kill a Large Rat today with a level-1 warrior wielding a rusty longsword, without cheating, which must be a first!). The Size value for monsters also seems to be used. And the emulator overall seems to run much smoother and more reliably (though I still get quite a few "You Have Been Disconnected" errors 20 seconds or so after entering a zone)
However there are a couple of bugs/problems I noticed that might be fixable: Firstly, all your money seems to vanish when you zone or die (although shop purchases/sales are now retained). Secondly, if an item list contains a "bad" item number that doesn't exist in the DB (which is easy to do if you misread a number or make a typo) then it crashes zone.exe when you access a shopkeeper using that list. Would it be possible to instead give an error message (e.g "bad item number #xxxxx"), this would make debugging merchant lists a lot easier! Also, merchant item lists seem to have a maximum size of about 30-40 items, any items after that don't show up - is this a hardcoded limitation of EQ, or just a limit coded into the emulator? Anyway, great job with 0.2.3, I'm having plenty of fun trying out the new features in it! |
1. money is not being saved right now I can try and fix
2. Will do 3. Any items after 29 do not show up, If there are others they are ignored so it does not crash client. 4. |
Thanks for the reply.
I'll have to work around problem 3 by "splitting up" things like spell scrolls, herbs etc over several merchant lists, and having weapons merchants sell either low- or high-value items. |
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