dbstr_us info
Anyone shed some light on the number that comes AFTER the entry ID?
Example: 2546^5^textextext It appears 1, 2, 3 and just titles, and ^6 is spell description. |
It's a Type field. Just based on looking, the types appear to be something like:
0 - Time Messages, Banners, Campsites 1 - AA names, a few spell names 2 - Spell Types, Line 1 3 - Spell Types, Line 2 4 - AA descriptions 5 - Spell Gem Categories 6 - Spell Descriptions 7 - Lore Groups 8 - Character Creation Race Descriptions 9 - Character Creation Class Descriptions 10 - Character Creation Stat Descriptions 11 - Race Names 12 - Race Names (Pluralized) 13 - Class Names (Pluralized) 14 - Character Creation Deity Descriptions 15 - Character Creation Starting City Descriptions 16 - Augmentation Slot Names 17 - Currencies 18 - Currencies (Pluralized) 19 - AA Types (Non-Expansion) 20 - Expansion Names (with funny Easter eggs past RoF) 21 - Mercenary Types, Prefix 22 - Mercenary Types, Suffix (Tier I-V) 23 - Mercenary Types, Descriptions 24 - Mercenary Stances 25 - Mercenary Stance Descriptions 26 - Mercenary Stance Tooltips 28 - Some kinds of... NPC commands for quest scripting or something? 31 - Free-to-Play ads for Silver/Gold Membership 32 - Upgrade button label for 31 33 - Join, Gold, Tip Buttons for 31 ("Tip"?) 34 - Achievement Descriptions 35 - Achievement Descriptions (looks like duplicates of 34?) 36 - Mercenary Groups 71 - Currency "Brellium Token" Not sure what happened to singular class names. Might have goofed my import of the .txt file into sql somehow, or maybe they just crop off the 's' at the end for singular use. |
Interesting, so for custom spell descriptions I could technically select any ID that doesn't have a ^6 associated with it.
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Yeah, but I'd start pretty far ahead, so you don't run into conflicts with future client releases.
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While many of them are presently tied to the spell id, they don't have to be. The descnum field in spells_new determines the StringID for the client to look up in the Type 6 category, so the ID can be anything.
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I didn't explain myself well. *yawn* So not a morning person.
What my sleep-addled brain tried to get across is that, while you can just overwrite the existing dbstr strings for your customized spells, that causes a bit of a pain when merging your changes into future releases of dbstr_us.txt. If you instead use, say, spellid+100000 for your customized spell's descnum stringids, it'll be much easier to merge your customizations in the future, as you won't have to overwrite anything already existing in dbstr_us.txt, you can just copy/paste your additions in at the end. |
Quote:
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Question:
I've added a new spell (I copied celestial healing). It's ID is 33000. I set the descnum (the one that references ^6) to 50000. In dbstr_us I set the description appropriately for 50000^6^. I set the level, mana cost, etc and saved the spell. I downloaded the newest spells_us for myself. Rebooted server. When I cast the spell it shows as a debuff though (red border) and isn't using the correct icon (I didn't change it, it's still the same icon as celestial healing). Is there a piece I'm missing? Besides that it's working. |
Huh. Weird... Is this the first spell with an ID above 32767?
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My last three:
31990 -- Cloud of Arrows 32999 -- ESR 33000 -- Assurance of Life (my custom spell) |
Is ESR showing any weirdness? I'm just curious as to whether there might be either a server- or client-side signed 16-bit variable issue that would cause spell properties to rollover to those of others for any spells with an id of 32768 or higher.
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The client limits the valid spell IDs.. somewhere set in the client.
Currently the source supports all clients max spell ID range.. but you would have to figure out what they are.. unless someone else knows them :p The only things that look like they would be unsupported for all current clients is... "IsBlockedBuff" and.. "IsBlockedPetBuff" .. because they are only int16 and RoF2 goes higher than that in spell ID range :) |
Just messing around I assigned this custom spell to a new spell set, and the spellid value shows as 3276x (forgot exactly) despite the spell id being 33000.
Looks like I need to bring these IDs below that value. |
Yeah, definitely sounds like somewhere in the pipeline spellid is being treated as a signed 16-bit integer, which is limited to -32768 to +32767.
It would make more sense to use an unsigned integer that allows for referencing ids from 0 to 65535, but probably somewhere in the data there are references to spellid -1 as meaning "No spell", maybe in case there's a valid spell with spellid 0. |
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