EQEmulator Forums

EQEmulator Forums (https://www.eqemulator.org/forums/index.php)
-   Development::Bug Reports (https://www.eqemulator.org/forums/forumdisplay.php?f=591)
-   -   Minotaur Elder Missing from Lower Guk (https://www.eqemulator.org/forums/showthread.php?t=39783)

Riklin 06-21-2015 03:27 PM

Minotaur Elder Missing from Lower Guk
 
Not sure if anyone else has noticed, but the database from September 2014 appears to be missing the minotaur elder. It's not in the npc_types table. This mob is a level 33 cleric and primarily drops the Chrysoberyl Talisman and Carved Ivory Mask, among other trivial loot. Spawns in the hole area near raster.

N0ctrnl 06-22-2015 03:47 AM

Assuming you're using the PEQ database?

When I come across something missing from it, I copy it from some of the other databases available. Between the ones kicking around (AX, Alka) you should be able to find it and copy it over.

dagulus2 06-22-2015 06:36 AM

Running this query should put the npc in your database with the correct values, including faction and loot tables, which were already in my version of the PEQ database.

Code:

INSERT INTO `npc_types` (`id`, `name`, `lastname`, `level`, `race`, `class`, `bodytype`, `hp`, `mana`, `gender`, `texture`, `helmtexture`, `herosforgemodel`, `size`, `hp_regen_rate`, `mana_regen_rate`, `loottable_id`, `merchant_id`, `alt_currency_id`, `npc_spells_id`, `npc_spells_effects_id`, `npc_faction_id`, `adventure_template_id`, `trap_template`, `mindmg`, `maxdmg`, `attack_count`, `npcspecialattks`, `special_abilities`, `aggroradius`, `assistradius`, `face`, `luclin_hairstyle`, `luclin_haircolor`, `luclin_eyecolor`, `luclin_eyecolor2`, `luclin_beardcolor`, `luclin_beard`, `drakkin_heritage`, `drakkin_tattoo`, `drakkin_details`, `armortint_id`, `armortint_red`, `armortint_green`, `armortint_blue`, `d_melee_texture1`, `d_melee_texture2`, `ammo_idfile`, `prim_melee_type`, `sec_melee_type`, `ranged_type`, `runspeed`, `MR`, `CR`, `DR`, `FR`, `PR`, `Corrup`, `PhR`, `see_invis`, `see_invis_undead`, `qglobal`, `AC`, `npc_aggro`, `spawn_limit`, `attack_speed`, `attack_delay`, `findable`, `STR`, `STA`, `DEX`, `AGI`, `_INT`, `WIS`, `CHA`, `see_hide`, `see_improved_hide`, `trackable`, `isbot`, `exclude`, `ATK`, `Accuracy`, `Avoidance`, `slow_mitigation`, `version`, `maxlevel`, `scalerate`, `private_corpse`, `unique_spawn_by_name`, `underwater`, `isquest`, `emoteid`, `spellscale`, `healscale`, `no_target_hotkey`, `raid_target`, `armtexture`, `bracertexture`, `handtexture`, `legtexture`, `feettexture`, `light`, `walkspeed`, `peqid`, `unique_`, `fixed`) VALUES (66000, 'a_minotaur_elder', '', 33, 53, 2, 1, 1350, 0, 2, 0, 0, 0, 9, 0, 0, 1662, 0, 0, 1, 0, 31, 0, 0, 14, 69, -1, '', '', 35, 0, 0, 255, 255, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'IT10', 28, 28, 7, 1.25, 13, 13, 13, 13, 13, 13, 10, 0, 1, 0, 249, 0, 0, -17, 30, 0, 112, 112, 112, 112, 74, 112, 112, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 100, 0, 0, 0, 0, 0, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0);
To have him spawn, I think he should have a 10% chance of spawning on spawngroup 'gukbottom_54', but I am not sure as the database I got the values from in the al'kabor database that uses completely different spawn_tables.


All times are GMT -4. The time now is 02:30 PM.

Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.