Provision Of ROF2 Client
Now now, put down that ban-hammer, Mr. Admin! This thread is not what you think it is!
From what I have gathered, there is no way to get the optimal client for use with EQEmu; the Steam RoF2 client. Steam has long since updated the files for it. Now, the main problem here, is that it's forbidden to share any client files, due to potential legal action from Everquest's companies. It's a similar problem that initially greeted the fellows who created the Tale Of Two Wastelands mod for Fallout New Vegas and Fallout 3; only the creators had the actual files, whilst everyone else didn't. Uploading the actual game files would have thrown them into hot water with Bethesda. Their solution? XDelta. So, what I propose, is that someone with an unadulterated Steam RoF2 client, create an XDelta patch for the latest Steam Everquest client. The patch itself does not contain any game files, which means that there is no issue with sharing it. I've concocted a method that should allow for easily creating and patches, by utilizing Folder2Iso and XDeltaUI. I've made an archive of the two programs, which should be a boon for avoiding differences in generated patches due to differing programs & versions used. Download it here. https://www.mediafire.com/?xzvc2a1x6k37bcv After extracting the archive and downloading the appropriate 7zip command line .exe for your OS from here, the method for creating a patch is as follows: Code:
Place 7za.exe, 7za.dll & 7zxa.dll in the parent folder of your RoF2 folder. Code:
Place 7za.exe, 7za.dll & 7zxa.dll in the parent folder of your Steam Everquest client folder So aye. Surely this would be the most ideal way of getting the playerbase the optimal client, whilst not crossing any shady boundaries? |
Tagging in to follow.
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I have finally gotten a hold of the RoF2 client. 'Twas an absolute pain in the ass to do, however.
What I need people to do now, is download the Steam Everquest client by doing the following: Code:
If Everquest is already present in your Steam library: Right-click -> Delete Local Content |
Repost of this response: http://www.eqemulator.org/forums/sho...7&postcount=18
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Fair enough.
I've just done a test, and generated iso files differ from each other, even when made from the same folders by the same program. Bleh. For any of the lads using Folder2Iso so as to generate hashes, my apologies. However, .zip archives work just fine. I'll update the OP to accommodate that fact. |
Why do you say it is the optimal client? I would disagree and say that UF is the optimal client.
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Though it seems shadows just kill the performance, even with my Radeon HD 7850 and a 965 BE. A lad can dream of a deferred rendering patch. |
RoF and RoF2 have caused so many complaints on my servers I have all but banned them at this point. And since there is no way to legally obtain them, I see no point of chasing after moving targets.
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Although you've had problems with the RoF2 client on your server, I take it that it's safe to assume the performance of Everquest is better on RoF2, as you've not taken issue with that point? |
Titanium, yes seen plenty of issues, not really performance. I have seen zero performance issues with Underfoot. Considering when that client came out and how much faster processors and video cards are, I cannot seen anyone having performance issues with a modern PC.
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This is on an AMD Radeon HD 7850 2GB GDDR5, a Phenom II x4 965 BE, 16GB DDR3 RAM and Windows 7. I'm fairly sure there is much to be improved and fixed client-side. Everquest is an old game, and as such, uses old programming methods. Forward rendering, x87 instructions, no geometry instancing, ancient (I.E, poor performing) shader models, single-threaded particles, single-threaded physics, single-threaded sound, etc. Of course, a comparison of the clients' features and performance improvements would be most welcome. Supposedly there was a page on the wiki for this, but it does not exist. |
The issues with RoF2 not being completely implemented far outweigh performance issues for me.
Shadows vs things like shared bank, bazaar, guild bank working makes it an easy choice for me. Some of those things may have been fixed in the last few months, last time I checked they were not. Seems like there were issues with slots, items disappearing also. Boats work very well on my servers, but not with RoF2, another reason we do not use it. If RoF2 was fully operational that would change my mind. I am definitely not trying to poop on your thread, just stating that RoF2 has some issues. |
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Oh, don't get me wrong; I'm not taking any of this personally. This is all worthwhile discussion. It's just that your posts are the first that I've found that advise against using RoF2, whereas most others I've found implore it, so I'm just a tad skeptical. Perhaps the more experienced lads would be willing to compile a list of the known maladies that plague the RoF2 client when in use with the latest server revision? |
I would say RoF2 is the best client. Only issue is it can't go to all the pre-revamped zones and PEQ doesn't have the zones implemented fully yet. And guild shared bank still needs to be fixed, but everything else works.
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Yeah I think bazaar buying got fixed back in February. Not sure if bazaar search is working. I also seem to remember something about tradeskill containers floating in the air?
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