Nektulos instancing
I have been using the old Nektulos for a few months, no issues, all clients. Something odd just came up. If you bind with UF in Nektulos you always go to an instanced version of the old Nektulos. The player than zones in will be in instanced 0, the player that gates will be in instance 1. You can see this under character_data while both players are in each instanced zone.
If I look under character_bind the player that ended up in instance 1 will actually show he is bound to instance 0. Is there something in the client that is overriding this? |
Nevermind, I edited my zoning.cpp and stripped out instancing, I had no reason to have it in there anyway for this server.
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