Warrior innate "bersker frenzy" stat adjustments
Is warrior innate "berserker frenzy" supposed to increase/decrease stats similar to live?
If stats are adjusted, does the code point to a specific DB table and which one(s)? I have noticed "crips/staggers" but not any stat adjustments. I have searched the source for indications of stat adjustments but my searches did not provide what I was looking for. My live DB is different from standard peq. If stat adjustments are not part of EQEmu then this is a simple resolution for me. Thanks |
As mentioned, I searched in the source - under "SE_Berserk" and "BerserkSPA" - and could not identify anything associated with stats.
Some clarification would be appreciated. |
Search for IsBerserk. It just adds crippling strikes, if you send the OP_BerserkStart opcode the client makes adjustments to at least accuracy, we don't have any of that implemented.
|
From what I've seen, Berserk adds weapon damage (3% + Level/10%) and crit chance (Rule Combat:BerserkBaseCritChance) instead of just (Rule Combat:WarBerBaseCritChance) and converts critical hits (x2) to crippling blows (x4).
It's possible those are the only effects Berserk mode currently has in Emu. |
Thanks guys, that's what I was hoping to hear. Resolved.
|
All times are GMT -4. The time now is 07:02 AM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.