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-   -   Warrior innate "bersker frenzy" stat adjustments (https://www.eqemulator.org/forums/showthread.php?t=40015)

AdrianD 09-16-2015 02:22 AM

Warrior innate "bersker frenzy" stat adjustments
 
Is warrior innate "berserker frenzy" supposed to increase/decrease stats similar to live?

If stats are adjusted, does the code point to a specific DB table and which one(s)?

I have noticed "crips/staggers" but not any stat adjustments. I have searched the source for indications of stat adjustments but my searches did not provide what I was looking for.

My live DB is different from standard peq.

If stat adjustments are not part of EQEmu then this is a simple resolution for me.

Thanks

AdrianD 09-18-2015 12:52 PM

As mentioned, I searched in the source - under "SE_Berserk" and "BerserkSPA" - and could not identify anything associated with stats.

Some clarification would be appreciated.

demonstar55 09-18-2015 12:59 PM

Search for IsBerserk. It just adds crippling strikes, if you send the OP_BerserkStart opcode the client makes adjustments to at least accuracy, we don't have any of that implemented.

Shendare 09-18-2015 12:59 PM

From what I've seen, Berserk adds weapon damage (3% + Level/10%) and crit chance (Rule Combat:BerserkBaseCritChance) instead of just (Rule Combat:WarBerBaseCritChance) and converts critical hits (x2) to crippling blows (x4).

It's possible those are the only effects Berserk mode currently has in Emu.

AdrianD 09-19-2015 03:49 AM

Thanks guys, that's what I was hoping to hear. Resolved.


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