NPC - SoW + flee + snare - working as intended?
Npcs with SoW continue moving after being snared until dead. They do not stop moving at a lower % compared to not SoW'd.
This thread discussed a similar issue. I don't have this problem but, maybe there is a relation. (runspeed changes) * my source has updates relating to issue in thread below http://www.eqemulator.org/forums/showthread.php?t=39728 Curious to know if this issue is exclusive to me or if certain things aren't implemented and what I can do about it. Old, old info... http://www.eqemulator.org/forums/arc...p/t-17869.html Relevant part: Quote:
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I can't remember if SoW would let the mob free longer before stopping. Can't say I've ever seen a snare not completely stop a mob.
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