Custom Stat effects
I was wondering if anyone has some custom stat code they are willing to share i know there was a few releases in the past but i cant seem to find a active link and would not like to re-invent the wheel per say =)
Thanks for your time, Crucialone |
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to be honest ill take anything I'm not a big C## person i can edit code but im a total noob when it comes to how to go about it, last time i tried i caused a memory leak and my server was crashing every 10minutes lol but if you would like to know what exactly im after i can list it below...
strength - melee damage modifier stam - HP/AC mod dex - melee crit modifier agi - avoidance int - caster damage modifer wis - mana pool size cha - pet focus % |
There isn't any kind of standard, shareable thing to do for this. It's basically just
1) Find the code for the mechanic you want to be affected by a stat 2) Shove a stat check in there with appropriate math to make it scale in the way you want It's pretty open-ended. And if you have any interest in keeping things balanced, you'd probably want to do little tweaks here and there to offset the new stat effects you add. Unlikely that someone else's code would have it just how you'd like it. As far as having max HP or mana scale with a stat: the client does its own calculations for the displayed HP and mana values. You can't just change how they are calculated on the server without desynchronizing from the values the client believes it has (unless you do something really hacky like shoving the extra amount onto the packet for an item the client has equipped). Would need to go about it another way, like damage and mana cost reduction. |
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