EQEmulator Forums

EQEmulator Forums (https://www.eqemulator.org/forums/index.php)
-   Quests::Q&A (https://www.eqemulator.org/forums/forumdisplay.php?f=599)
-   -   Using Quests as Zone Transitions (https://www.eqemulator.org/forums/showthread.php?t=40248)

Charles082986 12-09-2015 01:45 PM

Using Quests as Zone Transitions
 
What would be the easiest way to change zone transition points? Like if I wanted people to zone from Misty Thicket to Warrens instead of Runnyeye Citadel?

I know I could stick an NPC there, but then Rangers could track it.
Is it possible to determine a proximity without an NPC to center the proximity around?

N0ctrnl 12-09-2015 02:19 PM

Just make an invisible NPC and give it a script that'll move you when you enter a certain range.

This is my modified version of "zoner" from Plane of Sky.

Code:

sub EVENT_SPAWN {
        quest::set_proximity($x - 40, $x + 40, $y - 40, $y + 40,$z - 20, $z + 20);
}

sub EVENT_ENTER {
        quest::movepc(10,-1570,-25,20,231);
}


Charles082986 12-09-2015 02:39 PM

Wouldn't a ranger be able to track "zoner" then, and find the exit?

Uleat 12-09-2015 04:18 PM

Well, if a ranger can track a hidden GM, then yes.


You just need to make sure that the zoner doesn't appear on the ranger's tracking list.

chrsschb 12-09-2015 04:25 PM

Quote:

Originally Posted by Charles082986 (Post 245622)
Wouldn't a ranger be able to track "zoner" then, and find the exit?

There is a flag in npc_types to make it untrackable. There's also bodytype 11 which makes it untargetable.

Charles082986 12-09-2015 05:01 PM

Awesome, thanks guys!


All times are GMT -4. The time now is 07:10 PM.

Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.