Multi-Quest support
Alright, so I see sometime back in 2012 Cavedude added multi-quest support from image's code.
rev 2203 or something. Now what I'm trying to figure out, is why multiquesting is not taking effect here. I've tried it on multiple different npcs, qglobals on etc. Not sure about LUA (tested on Stanos for rogue epic, doesn't seem to be MQ'able.) Tested perl on Hasten, again, not mq'able. If I hand all the items in together, they work just fine. Separately and they eat the items. hmm. Any explanations on plugin::check_mq_handin? |
I don't think the 'mq' in that method stands for multi-quest, I believe it is safe handin for MacroQuest users, as there apparently used to be crashes related to handins and stuff in the past.
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check_mq_handin is for multi-questing, I'm not sure 100% how it works :P (PEQ has no examples)
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Ah fun, I've never used it myself, didn't assume it was for multi-questing, MacroQuest just seems more fitting for stuff that isn't used, haha.
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You probably have it figured out by now, but, just in case.
Code:
sub EVENT_ITEM { |
Just to add, for on-lookers. The above example assumes you are running this version of /plugins/check_handin.pl
Code:
# plugin::check_handin($item1 => #required_amount,...); |
KLS rewrote the multiquest functionality and integrated it all into perl: http://www.eqemulator.org/forums/showthread.php?t=37008
its also not documented but that change also had them remove #printquestitems, so you can't see what the NPC is storing for multiquest I guess. You would have to pull out the entity variable, but I don't know if there is a # command for it: http://wiki.eqemulator.org/p?The_Pow...tity_Variables Original changes are here: http://www.eqemulator.org/forums/showthread.php?t=35696 |
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