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-   -   Heal Amount not being applied (https://www.eqemulator.org/forums/showthread.php?t=40487)

Karnon 03-22-2016 05:31 PM

Heal Amount not being applied
 
Good afternoon. long time listener; first time caller. (Sorry) Thanks to all for all the answers I've gotten without having to post. The work is incredible here. Special shout out to Akka for the repack!

I'm having an issue with heal amount. I raised the cap on my server and look at my healing spells. All spells are hitting for exactly the same amount. Heal amount is not being applied to any spells. This is also true for spell damage which I also raised. Is there a code somewhere that turns heal amount and spell damage on and off? It isn't applying at all.

Thank you.

P.S.
N0ctrnl, you owe me pie! :)

N0ctrnl 03-22-2016 09:30 PM

Quote:

P.S.
N0ctrnl, you owe me pie!
Pie, eh? I have no recollection of any deal involving pie, Senator.

demonstar55 03-22-2016 11:24 PM

spell damage and heal amount is normalized. Which means the amount is based on cast time. No idea if we do that math correctly.

Karnon 03-22-2016 11:25 PM

OK after a few reboots it's working for some classes but some don't have the boosts. I didn't change anything, just pulled up a few different classes to test them.

Nec / SK works (boosted damage, boosted heals) Mage, Paladin, and Shaman do not. I didn't finish testing the rest yet.

update to above: You're right, it's a cast time formula. I just found all that and will adjust as I need to scale. You're awesome! Thank you!

Edit to add where I found it for anyone else wondering. http://wiki.eqemulator.org/p?Spells_HealModifiers


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