Health Bar reporting incorrect Data
I apologize if this question is in the wrong forum, please move it to the appropriate location.
The server was recently upgraded to the current code set but now the Health Bar does not report an accurate percentage. Characters with a small number of hit points report ~30% of the health bar, while characters with many more hit points only reach 98% and never beyond that. I have confirmed that the 'Character:SoDClientUseSoDHPManaEnd' in the rule_value table is set to TRUE which has been the recommended solution to the problem. Are there any further recommendations for resolving this issue? Thank you in Advance. Jarl |
Which client? Titanium?
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ROF2 and HOT.
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Quote:
The 'default' rule_set is '1.' |
Quote:
Uleat - good question, no changes were made to the 'rule_sets' table. The only change made was to the "rule_values" table. "Character:SoDClientUseSoDHPManaEnd" was set to true. |
Also tested with SOD client. Same issue.
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Sorry, should have clarified that one a little more..
Each rule_value entry has a rule_set identifier..more if you haven't cleared out the extra ones. Code:
ruleset_id,rule_name,rule_value,notes |
Uleat, I'm on top of this helping them personally.
As for yourself I would use option 14) in eqemu_update.pl on your own database ;) |
Fixed. base_data table data was way off and needed to be updated.
After much troubleshooting I came to this resolution and it appears things are updating correctly. |
Thank you everyone for the help and a big shout out to Akkadius for the quick fix!
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