Real, Working, Current Expansion Bitmasks
There is a ludicrous amount of conflicting and outdated information when it comes to the bitmask values for each expansion... does someone out there have an actual working up to date list of these?
The only official wiki information is useless, weird and confusing as far as I can tell. Correct me if I'm wrong about that -> http://wiki.eqemulator.org/p?Expansions_Variable |
Bitmasks are used to make a ton of booleans (true/false, or 1/0) exist in a single integer (number), in the expansion use case. (It has other advantages, too, but we'll focus just on this for your use case).
For bitmasks to work, they need to follow the power of two rule, meaning when bitmasks are being described, at a glance you can know if it will work or not if it follows a pattern like so: 1, 2, 4, 8, 16, 32, etc. <-- this is a power of 2 pattern. 1, 2, 3, 4, 5, 6, etc. <-- this is just incrementing by 1. The expansions variables list is not using a bitmask, it's just incrementing by 1. Doing a google search of "eqemu expansion bitmask" I found this post: http://www.eqemulator.org/forums/sho...89&postcount=3 With the info: Quote:
Let me know if this helps out! |
Thanks for this :) I had actually just been messing with my settings the other day (adjusted them to 128 for OoW) but hadn't confirmed if this was right until I saw this message.
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