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-   -   Crashing problem after character select (https://www.eqemulator.org/forums/showthread.php?t=4057)

brain6464 11-25-2002 05:51 PM

Crashing problem after character select
 
a) The game goes all the way to the character select screen, and then I click enter world and it will load up, but then go all the way back to server select.
b) XP
c) version 0.3.13
d) minilogin
e) EQW
f) 2.3
g) Patched on Sunday 11/24

[Database]
host=localhost
user=name
password=pw
database=eq

[LoginServer]
loginserver=192.168.1.100
loginport=5999
worldname=johnkicksass
locked=false
account=
password=
worldaddress=192.168.1.100

[WorldServer]
Defaultstatus=1
Unavailzone=arena

[LoginConfig]
ServerMode=Standalone
ServerPort=5999
UplinkAddress=
UplinkPort=
UplinkAccount=
UplinkPassword=

@echo off
start zone . 127.0.0.1 7995 127.0.0.1
start zone . 127.0.0.1 7996 127.0.0.1
start zone . 127.0.0.1 7997 127.0.0.1
start zone . 127.0.0.1 7998 127.0.0.1
start zone . 127.0.0.1 7999 127.0.0.1
exit
cls

[Registration Servers]
{
"localhost:5999"
}
[Login Servers]
{
"localhost:5999"
}

I will post whatever else you need, but this is a noodle scratcher. I have done all the commands I think I am supposed to, please help out though.
Thanks.

Lurker_005 11-26-2002 04:09 AM

I posted about this in 2 other threads, search if you want more info.

Before hitting enter world, stat the target zone up in 1 of the zone server windows. Either via telnetting into world, or via the zone command line.

Syntaks 11-26-2002 04:39 AM

Personally, if you're running solo (your own server) I'd put everything to localhost. don't use the IP or the 127.0.0.1

That's how I'm setup..

brain6464 11-26-2002 01:32 PM

What does "Before hitting enter world, stat the target zone up in 1 of the zone server windows. Either via telnetting into world, or via the zone command line" mean? Is there a place with the command I need and I haven't found it? I am sorry to bother, but I am new to the telnet thing.

brain6464 11-26-2002 02:24 PM

I don't know what happened, but I do know that it is working now. Thanks for the help, it MIGHT have been the silly "localhost" thing..


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