Unsupported feature error with local login server
Hi all,
I have followed this project for many many years. I have played on a number of the servers and have built a couple of my own to play locally. After taking some time off I decided to resurrect a local server as my kids are both old enough to be corrupted... err enjoy the game. Anyhow, I have been battling an issue and after going through the forums, reading through the guides and trying different tactics I still end up with the same problem. On the server everything appears to be ok. When I start a client I can connect to the login server and pass my credentials. I get to the server select screen and can see my server. I select that server and proceed to a black screen. After about 30 seconds I am booted back to the login screen. Here is the output from the Login Server window... [Login Server] Logging System Init. [Login Server] Config System Init. [Login Server] MySQL Database Init. [Login Server] Encryption Initialize. [Login Server] Encryption Loaded Successfully. [Login Server] Server Manager Initialize. [Login Server] ServerManager listening on port 5998 [Login Server] Client Manager Initialize. [Login Server] ClientManager listening on Titanium stream. [Login Server] ClientManager listening on SoD stream. [Login Server] Server Started. [Login Server] New world server connection from 127.0.0.1:57614 [Error] Handle_NewLSInfo error, remote address was null, defaulting to stream ad dress 127.0.0.1. [World Server] Server Local EQ Server on LocalEQSrv(EQSRV01) did not attempt to log in but unregistered servers are allowed. [Login Server] New Titanium client connection from 192.168.1.25:64725 [Login Server] Application packet received from client (size 14) [Login Server] Session ready received from client. [Login Server] Application packet received from client (size 28 ) [Login Server] Login received from client. [Login Server] Application packet received from client (size 12) [Login Server] Server list request received from client. [Login Server] Application packet received from client (size 16) [Login Server] Play received from client, server number 2 sequence 5. [Login Server] Client disconnected from the server, removing client. [Login Server] New Titanium client connection from 192.168.1.25:54115 [Login Server] Application packet received from client (size 14) [Login Server] Session ready received from client. [Login Server] Session ready indicated logged in from world(unsupported feature) , disconnecting. I have tried disabling the firewall on both the client and server and I have successfully logged into a public server with the client I am using. This one has me stumped. I have this running on a Virtual Windows 7 box using VirtualBox and with a bridged adapter. The client is a physical Windows 10 system. If anyone has any thoughts as to what may be the problem it would be most appreciated. I have always been impressed by all of the work folks have put into this project and it is great to see it is still very much alive. Thanks! Bremmen |
You could try posting your config files and see if someone will review them..we don't need userid/password info.
Running a LAN server, all addresses should really point to the server computer's LAN address - with the exception of your MySQL/MariaDB service port (127.0.0.1:3306) Some people have had issues mixing Win10 and older OS's..but, double-check your configs before venturing down that rabbit hole. |
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port to 5999. (In the login.ini file). Otherwise I end up with issues. |
Thanks to both of you for the quick replies. Good call Uleat. Once I changed from the loopback address to the actual eth address it worked like a charm. Thanks again!
Best, Bremmen |
Oh BTW Dan. I believe... and I am sure others will correct me on this if I am wrong... you set it for port 5999 if you have a SoD client or higher and port 5998 if you have a Titanium or SoF client. The clients use different op code files.
Bremmen |
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port for the login server. Mine stays at 5999 all the time. Otherwise, if it is set to 5998, there is no server list for my client to see. |
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