Auto generate grid points
I notice that there are a lot of animal spawns in Qeynos Hills that are not assigned to grids. I want to make them wander. Now, I know how to build grids and assign mobs to them, but I am wondering if there is a way to auto create grids with large numbers of randomly placed points. Doing this manually is pretty tedious.
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If I am not mistaken, not too long ago, someone posted a "random roam" script to put
on npc's and set the distance they roam. It's on the forums here somewhere. |
Quote:
https://github.com/EQEmu/Quests-Plug.../path_tools.pl https://github.com/EQEmu/Quests-Plug...k_o_lantern.pl Code:
sub EVENT_SPAWN { For more granular control, would need to create an array with boundaries and other clever tactics, I don't think there's a builtin feature for that. |
you can also add roambox in the database for max xy and min xy. distance, and pause timer as an alternative to scripting.
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