EQEmulator Forums

EQEmulator Forums (https://www.eqemulator.org/forums/index.php)
-   General::General Discussion (https://www.eqemulator.org/forums/forumdisplay.php?f=586)
-   -   Scaling buffs with player count (https://www.eqemulator.org/forums/showthread.php?t=41185)

NostalgiaEQ 03-08-2017 02:37 PM

Scaling buffs with player count
 
Who hasn't learned great lessons from diablo? Is it possible in our code to scale npc's buffs based on how many players are in the zone or server? Basically a query to see the amount of players then use that output as the input factor for a buff amount. Is that something that our code can do?


All times are GMT -4. The time now is 05:35 PM.

Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.