Disconnect after character screen.
So i got the server compiled but now I disconnect whenever i click play at acharacter screen on any account.
Also the private login server boots up fine without issue but won't show in the list. If I use the old loginserver.exe the server shows up but still disconnects me after I hit play on either the eqemu login or on my private login. If I switch back to my older compile from 2 months ago the server boots up and lets me login without issue. Any thoughts on what could be the problem would be great. Thanks |
After doing some research I see there are breaking changes in the last log from a month ago about adding some legacy settings in to make it work. Here is my config file ill omit certain info but i need to know if I have it looking right for connection to EQEMU and to my private login.
<?xml version="1.0"?> <server> <world> <shortname>*****</shortname> <longname>*****</longname> <!-- Only specify these two if you really think you need to. (read: You don't) --> <address>Someconnectiong.com</address> --> <localaddress></localaddress> --> <!-- Loginserver information. add Admin and Password for private login to show up ---> <loginserver1> <legacy>1</legacy> <host>192.168.1.****</host> <port>5998</port> <account>*****</account> <password>*****</password> </loginserver1> <loginserver2> <legacy>1</legacy> <host>login.eqemulator.net</host> <port>5998</port> <account></account> <password></password> </loginserver2> <!-- Server status. Default is unlocked --> <!--<locked/>--> <!-- <unlocked/> --> <!-- Sets the ip/port for the tcp connections. Both zones and console (if enabled). Defaults are shown --> <tcp ip="127.0.0.1" port="9000" telnet="disable"/> <!-- Sets the shared key used by zone/launcher to connect to world --> <key>some long random string</key> <!-- Enable and set the port for the HTTP service. Defaults are shown --> <http port="9080" enabled="true" mimefile="mime.types" /> </world> <!-- Chatserver (channels) information. Defaults shown --> <chatserver> <host>192.168.1.***</host> <port>7778</port> </chatserver> <!-- Mailserver (in-game mail) information. Defaults shown --> <mailserver> <host>192.168.1.***</host> <port>7778</port> </mailserver> <zones> <defaultstatus>0</defaultstatus> <!-- Sets port range for world to use to auto configure zones --> <ports low="7000" high="7100"/> </zones> <!-- Database configuration, replaces db.ini. Defaults shown --> <database> <host>127.0.0.1</host> <port>3306</port> <username>****</username> <password>****</password> <db>peq</db> </database> <qsdatabase> <host>127.0.0.1</host> <port>3306</port> <username>****</username> <password>****</password> <db>peq</db> </qsdatabase> <!-- Launcher Configuration --> <launcher> <!-- <logprefix>logs/zone-</logprefix> --> <!-- <logsuffix>.log</logsuffix> --> <!-- <exe>zone.exe or ./zone</exe> --> <!-- <timers restart="10000" reterminate="10000"> --> </launcher> <!-- File locations. Defaults shown --> <files> <!-- <spells>spells_us.txt</spells> --> <!-- <opcodes>opcodes.conf</opcodes> --> <!-- <logsettings>log.ini</logsettings> --> <!-- <eqtime>eqtime.cfg</eqtime> --> </files> <!-- Directory locations. Defaults shown --> <directories> <!-- <maps>Maps</maps> --> <!-- <quests>quests</quests> --> <!-- <plugins>plugins</plugins> --> </directories> </server> |
If anybody could provide any kind of input id appreciate it. I feel like its something stupidly simple.
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