Food Consumption question
Food Consumption question:
I know we can set in rules how much food duration I can get from food, but my question is can I make characters ALWAYS FED - so I can perma-drop food req from the game? Also a question about this rule: FoodLossPerUpdate 35 How much food/water you lose per stamina update I am not sure what Stamina Update is? What is happening here? Thank You! |
Okay so there's a timer for consuming food, it looks like this.
Code:
if (consume_food_timer.Check()) Code:
void Client::DoStaminaHungerUpdate() |
All food/water does is prevent the spam about being hungry/thirsty. If your hungry/thirsty the client's combat regen will lie.
Food and drink doesn't really do much. (The lying was even there on live) |
Hey, thank you so much for your reply Kingly_Krab!
Yeah I did notice as as GM my food never used up. So, if I set the FoodLossPerUpdate to 0 - won't that effectively make me digest 0 food and remain fed? Quote:
Oh I agree - that specially ridiculous for stat food - you get bonus from food in the BAG but not from food you actually ate. That's why I want to remove permanent food consumption, and instead implement foods as potions that grant long term benefit - like in EQ2 |
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