changing base damage data for classes?
Hello!
Ive been fiddling with changes base hand to hand melee damage for classes. The first thing I tried was adjusting hand to hand skill, but the damage remained the same. I then found this code in attack.ccp, and I updated the values significantly for beastlord. Code:
int Mob::GetHandToHandDamage(void) |
Not knowing what you changed, I would start with checking the RuleB(Combat, UseRevampHandToHand) setting in your database.
Make sure that reflects the section of code that you modified. Not to patronize you..but, you did recompile and move the new binaries into your server folder? |
I did not compile!
Im still new, Ill get on that, ty |
By default the rules use classic formulas, if you want to use the new formulas that scale with skill level, you need to turn the rule on.
Since there are multiple rule sets, this isn't exactly simple to tell you what to do :P |
ty for reply!
Total noob and didn't realize I needed to compile. After compiling the original changes to the BST damage table the damages worked! so editing those for monk and beastmaster will change punch damage. You could copy everything and change the class values to create a table for other classes as well perhaps? Pretty proud of my first ever code manipulation and change :D |
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