Boosted Classes
This server project I am working on, I'm putting a lot of focus into
character classes, that is more in tune with the solo/2-box player. I've always believed any level one toon should be able to step on a rodent without getting bit and needing to be healed. At the same time, level 1 casters should be able to cast a few spells before running out of juice. So I've bumped up the base HP's and Mana for all classes at all levels so toons can actually get somewhere, reasonably. I'm also putting a little work into the "little people", like gnomes, so at level one, they can, at least carry some decent loot without getting encumbered. Below is an example of a newly created warrior and cleric with simple defaults at the creation screen. Increased HP's and Mana pool. Not that anybody hasn't done this before, but it makes a great start, haha https://image.ibb.co/njBdmc/war_clr_base.png |
Are hacking the client?
Because as far as I know client forces on its own hp/mana formulas even if server calculates differently. |
Quote:
to do any "reverse engineering". 1600 lines in there to edit for levels 1-100, haha, Then that gets exported as text to the client Resources folder.(like the spell files get exported) |
By the way, the somewhat "insane" starting HP's and Mana you see for a level 1 toon here, is only
at low levels. Once the toon reaches level 13-14, the excessiveness starts to taper off. It's still bumped up at all levels, but I had no intentions of a level 50-65 having insane base stats, haha |
Too much work for base data lol
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