Beta Release in August
https://image.ibb.co/h0qJwn/beta_teaser_promo.png
Abromikus : Land of Adventure Even though it's still a few months away, this is just a teaser promo to "put the bug in people's ear" :) I'm really liking the way this project is going. I started on it last year, but it's been slow going. Now that I see the results more and more, I'm getting excited, haha It's a different kind of solo progression, with it's own unique style to it that will keep a casual player going for several weeks. But I've also incorporated the suspense of not seeing the "end game" anywhere in sight. The progression is not built around simple experience and leveling, as you will not be killing mobs for some of the common reasons you may be used to. Patience, diligence and fortitude will be your best assets, while you struggle to move forward. Some people may not have time for a game like this, while a few will become frustrated and give up. But for those who love to indulge in a new challenge, can expect suprises. |
LEGOOOOOOooooooooooo
|
I'm wet right now
|
By the way (Maze), this particular kind of progression is not something I've ever encountered before.
There is no expansions to unlock. Most of the quests/zonename scripts have been removed to make room for custom scripts tailored for the server. The need for competitiveness between classes has been extinquished. It's more solo than one would imagine, with an option for a second box (max), (it's not needed), but not even MQ will help or give anyone an advantage in their progression. All the mobs, (hp's, stats, etc) from start to end have been redone to reflect on this kind of server. Progression is setup with "no turning back" points. Once you reach certain points of your journey, you will not be able to return to places you've already been. Transportation is fully customized. |
Even though the journey involves classic zones (and up), the whole concept of "era"
is not part of the game. It all starts in Antonica and progresses through "continents", one at a time, but has nothing to do with classic progression. Entering the geography of zones in Odus or other continents are strictly there as progression into another chunk of land only, as access has been earned along the way. Every zone is specific to one or two levels and every mob in every zone is tailored to that current level. Familiar mobs will be there, (in a different way), but you will find custom NPC's, custom loot and items, custom quest NPC's along the way, that give opportunies for a better piece of gear, as you progress through 90 levels across the continents with random rewards along the way. There is no need for mercs or bots. Every class has the same soloing opportunity. |
Sounds a lot like Baldurgs Gate's adventure - even though you could travel back and forth there, there were some restriction when you could not return.
Can players play together/communicate? PS. Dang I miss Baldurgs Gate's. Even though I hated DnD combat system, I liked the story and wondering around leveling up. |
Quote:
house member. If someone is actually boxing two toons, it might make things go a little bit quicker, but the whole progression is setup with less focus on typical "get leveled to max real fast" and more fun on the challenge of progressing. There won't be anything in place that will allow a player to randomly choose a variety of zones to get experience from. It's not that kind of server. But getting leveled will happen naturally while one is progressing without ever having to worry about it, so a player can focus on everything else involved with the progression. There will be (custom) faction to build for each toon. EDIT: By the way, just noticed, one can still buy Baldurgs Gate's on Steam for 20 bucks, haha |
I'm making it compatible for UF - Rof2 clients. It's not worth it to support all clients,
since it's not an "era specific" server anyways, but some of the content won't be accessible with an older client, (like Titanium). No sense in even going there. |
I am interested in learning more about this server. I would also like to volunteer my time to alpha test this project and provide feedback, if you need the help.
|
Quote:
progresses, with the help of a friend, in which the two of us will do a complete alpha test before the beta release in August, (middle'ish). A lot of game play info that clients need will be made available on a website, a few weeks prior to release, which will give them a chance to read all about it. There will be custom progression maps layed out on the website that players will want to reference from time to time. It's a very different and unique type of solo progression server that just may prompt players to "expect the unexpected". I apologize, but my desire for discretion has nothing to do with "dev secrets", it's all about wanting to throw in some in-game suspense for the players. I have already long anticipated that this kind of server won't be for everyone. Once all the details are released, I am 99 percent confident of "mixed reviews". But to be perfectly honest, it's something that will either walk, run, fly or crash. We won't know anything, until it happens. In latter part of July, website, forums and discord will be made available. |
Quote:
|
Quote:
When it comes to "player feedback", suggestions, etc., the beta release will welcome "some" input, but it won't be looking for the common "auto-toon", quality of life input. Because of the way the server is setup for it's game mechanics, some sterotypical functions are customized, such as how the players aquire spells, skillups and even how they get around, as well as how they level and progress in the game. Some servers, they do an initial "alpha release", which many times can/will involve an eventual character wipe. I don't want to put the server in that postion. I am treating the beta release as the time to gather input, interest and feedback for the server and, whatever changes/edits need to be made will be done with as little interruption as possible. |
Just as a "clarifying" assurance, Abromikus server development is still on track, despite
the work being done on Project Omens. The two projects are "polar opposites", but both share the same loving attention. :P |
All times are GMT -4. The time now is 09:30 AM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.