Where did the default XP modifiers come from?
On the PEQ DB, Character:ExpMultiplier is currently set at 0.65, and the default is 0.5. Just curious, where did these values come from? Are they designed to reflect various epochs of Live, or are they from specific expansions?
I do prefer them to the smaller public servers, which are era-accurate and much stingier. For example, on P99 a noob kill gets you about 7.5% of the way towards level 2, which in my experiments corresponds to a multiplier of roughly 0.27. I know some people prefer it that way, but I like things a little faster. |
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Thanks. I did some more digging and the change log has some clues - on 3/7/2009 there is a note saying the XP gain has been overhauled, and there is an "optional" SQL to set the multiplier to 0.5. My guess is, either at this point or during the expansion they were emulating (Faydwer), the 0.65 multiplier was the best approximation to Live, and perhaps 0.5 was standard for a while before then. Definitely in the earliest eras it was closer to 0.3.
EDIT: Nope, that was the addition of AA/group/raid multipliers. So the mystery continues. |
To quote myself:
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https://github.com/EQEmu/Server/wiki...ience-by-Level |
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