Question on .qst file format - has it changed?
Have there been any significant changes to the format of .qst files? I've tried converting
some of my old ones (created about 6 months ago) but they do not appear to work in-game. (I've checked the NPC IDs carefully). From what I know from beforehand they should be named after the NPC's ID - e.g 100.qst, go in the quests subdirectory of EQEmu, - and have the following structure: NPC_SCRIPT 100 { TRIGGER_TEXT:Hail:{ SAY:text here } } Has anything changed much since then? Are there any changes to the format, and/or any new triggers/commands? Any help would be appreciated (maybe if I can get it to work again, I might have some basic quests + dialogue with my next DB release - the HQ DB has a lot of quest data in it to use) |
Re: Question on .qst file format - has it changed?
The last time I checked was 3.13, and you had to be close to the NPC to get the quest files to function at all. As an example, at one point I believe you could have been at a range of 30, now you have to be at least 5 -- but this was all between 3.9 and 3.13 (roughly). I cannot say that this was on other servers, because I would mostly play on my own server aside of all others.
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Quest scripts seem to be working fine for me. Just tried a bunch of old ones up the other day.
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The same distance though?
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