Floating point exceptions on my zone servers 
		
		
		im running mandrake 9.0 and im getting the floating point exceptions and my zone servers all die with the send_socket failure. does anyone have any suggestions? the error is as follows: 
	Zoneserver send() failed, assumed disconnect: #1 qeynos 127.0.0.1:32776 (localhost:7995) Removing zoneserver from ip:127.0.0.1 port 32776 (localhost:7995) i am using EQEmu-0.4.0 source. kabalah  | 
		
 Well I tracked the error down to one function call. 
	database.AddLootTableToNPC(); which is called in void NPC::AddLootTable(); When I looked in the database.cpp file I could not find AddLootTableToNPC() function. But the follow change to the file in npc.cpp will solve the crash problem, but no loots on corpses. I will look farther into where that call is trying to go and correct the real problem. Pretty much just comment out the function for now like so: void NPC::AddLootTable() { if (npctype_id != 0) { // check if it's a GM spawn // database.AddLootTableToNPC(loottable_id, itemlist, &c$ } }  | 
		
 thanks 
		
		
		yes, that did indeed take care of the zone server crashing.  
	thanks! kabalah  | 
| All times are GMT -4. The time now is 09:05 AM. | 
	Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.