Limiting World from running more than once.
I modified the world\net.cpp file to prevent more than once instance of world.exe from being loaded. This works fine under Win32, but under Linux it breaks compiles. I did this once for Linux, and a dozen times or so for Win32, but I cannot remember how to do it on Linux, and would like to implement it on both Win32 and Linux.
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My question is why would you want to do this? I specifically wrote code to allow you to run multiple world servers on a box with multiple IP addresses. I'm not knocking your code, just that I don't see why you would limit people to one world server, maybe they want to run a production and a development world on the same server?
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