A whole mess of questions.
Got a bunch, anyone you folks could answer would help me out with making my server a little closer to the real thing.
1. AA: It seems I can allocate points to certain abilites, and others I can. This doesn't seem to be a level/previously allocated points issue, such as advanced innate wisdom require innate wisdom points spent first. Also, does eqemu support AA titles(Baron, Venerable, etc.) and if so, what am I doing wrong? 2. My server doesn't seem to support the new PoP lvl 65 titles(Storm Warned, Warlord, etc.) 3. Is thier a way to randomly populate a given mobs loot table? For example, if I were to kill Aten Ha Ra, make it so that he dropped a piece or 2 of random judgment armor? And if so, can I set this in a config file before I boot the server, thereby negating the need for the #npcloot command? If I have to use that command, it sort of negates the feeling of a truly real and dynamic gaming environment. 4. How do I populate the new PoP zones with their appropriate mobs? All of the ones I #zoned into were empty. 5. All of my doors are missing and the lifts in Kelethin don't work. What am I doing wrong? 6. How do I make npc's respond to hails? I think that's it, any help would be greatly appreciated. |
1. AA's work, but not to the full extent. And no, titles are not in I don't believe.
2. That will hopefully be in a future release (4.1?). Or you can put them in yourself, how? I can't remember :( 3. Unsure 4. The lifts are not implemented yet, some servers do have though. Doors missing? You didn't get the DB addon I am guessing 5. Its called Quest Scripting, to have them say something basic type the following in notepad: NPC_ID: <ID of the NPC here> { TRIGGER_TEXT:Hail:{ SAY:Greetings, how are you today? } } Then you save the file as a .qst and save in a folder called "quests" in your emu folder. Thats VERY VERY basic, here are some more commands: CAST_SPELL - Has the NPC cast a spell LEVEL - Changes your level SAY - NPC says EMOTE - NPC does emote SHOUT - NPC shouts TRIGGER_TEXT - When will the NPC talk? TRIGGER_ITEM - What u hand him to make him talk RAIN - triggers the rain EXP - gives you exp FACE_TARGET - faces the target SPAWN_ITEM - gives you an item TRIGGER_DEATH - not sure, kills NPC maybe? FLAG - flags with a status (100, 150, etc..) ADD_HATELIST - attacks you SPAWN_NPC - spawns an NPC SPAWN_GROUP - spawns a group of NPCs %CHARNAME% - gives back the characters name %CHARLEVEL% - gives back the characters level %CHARCLASS% - gives back the characters class %CHARRACE% - gives back the characters race Might sound confusing, but I am tired, lol, I hope i helped some |
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