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-   -   wesQuest *Give_Item* (https://www.eqemulator.org/forums/showthread.php?t=4849)

mByte 01-20-2003 04:31 PM

wesQuest *Give_Item*
 
Another small update to the wesQuest.cpp

Syntax GIVE_ITEM [itemid] [charges]

Code:

        TRIGGER_TEXT:yes:{
                EMOTE:Gives %CHARNAME% a list to give to Mendela Charcoal.
                SAY:Here you go, hurry back ok?
                GIVE_ITEM 1001 0
        }

Add this around line 411 atleast in my wesQuest.cpp thats the line
Code:

                else if (strstr(command,"GIVE_CASH") != NULL) {
                        AddMoneyToPP(atoi(sep.arg[1]));
                        ps = true;
                }
                /* Begin GIVE_ITEM */
                else if (strstr(command,"GIVE_ITEM") != NULL) {
                        int16 ItemID = atoi(sep.arg[1]);
                        sint8 ItemCharges = atoi(sep.arg[2]);
                        this->SummonItem(ItemID, ItemCharges);
                        ps = true;
                }
                /* End GIVE_ITEM */
                else if (strstr(command,"CAST_SPELL") != NULL) {
                        other->CastSpell(atoi(sep.arg[1]),this->GetID());
                        ps = true;
                }


Drawde 01-21-2003 06:42 AM

Should be a useful addition to the quest scripting system.

I noticed while testing that the GIVE_CASH command doesn't seem to work; is this a known problem?

Lurker_005 01-21-2003 11:46 AM

Wasn't there a command SPAWN_ITEM or something like that? I don't think it had charges, just wanted to mention it.

mByte 01-21-2003 12:12 PM

Quote:

Wasn't there a command SPAWN_ITEM or something like that? I don't think it had charges, just wanted to mention it.
*Edit* Yea, that was there forgot I modified it to spawn an item on the ground rather then your cursor. I just never tested it yet to post it.

Quote:

I noticed while testing that the GIVE_CASH command doesn't seem to work; is this a known problem?
I tried it and it didnt work correctly either but I can take a look at it after i populate my target zones today.

Trumpcard 01-21-2003 12:33 PM

Merged it into Wesquests in ST. I'll check give_cash out...

Trumpcard 01-21-2003 04:21 PM

I was playing with your 260.qst beggar Drawde.. 1st, there should be a space between GIVE_CASH and the value, sep isnt looking over the :

Next, the update packet is never sent to the client after the cash is added, so it's put into the character inventory, but the client is never told.. If you add a few plat then zone, you should see what i mean..

The packet needs to be sent to update the player cash amount on the client, then it will show up immediately.. Probably need to create a seperate function to do that, AddCash that will create and send the update packet structure all in one call...

Not sure what Save() does, it just returns true...


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