kaiyodo
Hey kaiyodo, I was messing around with your item editor, i added a new blank item into my DB, edit to my flavor, and add a Skill mod of 20 backstab to my item, but on my item in game it should up as Bane Dmg: UNKNOWN Type +200 or something along those lines. I never even messed with the bane fields... Thought it might be worth posting :D
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Arpcon, try it with the new beta I put up yesterday http://www.geocities.com/kaiyodouk/Beta/ . I fixed some problems with the struct and added some features here and there.
K. |
Got bored at work and threw added in the pop items... not sure if you can use them... but worth a shot. Seems to work fine on page 4 but there is no page 5 in the menu so couldnt test further hehe.
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Hehe thanks k, worked perfectly. Nice work on Item Editor, loved the changes. Look forward to seeing what else you add.
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Finally got around to putting in proper PoP icon support in the Item Editor :D
http://www.geocities.com/Kaiyodouk/ K. |
Hrm, getting an error saying could not find dragitem1.tga through dragitem25.tga even if I point to the folder with them. :/
EDIT: Worked this time...not sure why it didn't work the first few times. Looks very nice with the new background in the icon window. ;) |
You have to make sure you select your EQ directory when it asks, not the directory where the tga files actually live. Glad to hear you got it working though :)
K. |
A problem I've run into is that it asks for the directory every time I start it up. Last version of the beta saved it, is there a way to save it so it doesn't ask every time with this version?
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Oops, you're absolutely correct. It didn't read in the EQ path correctly if it had spaces in, I was being lazy :)
Fixed now. http://www.geocities.com/Kaiyodouk/ K. |
Those are much better on the eyes!! Thank you hon, great job
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Whats the chance of someday having a mini version of the model viewer in the Item Editor for aided choosing of item models?
The editor rocks btw heh. Just spend most of my time with your Item Editor, Spell Editor, and Model Viewer open all at once hehe. |
Yea I like the changes too. I like the idea about the "mini model viewer" built in hehe, or a list of ITmodel #'s for us lazy people you know :)
-arpcon |
Kaiyo.
I woas wondering if it would be hard to make the search field not only search name but also search the *lore field. I would be greatful. That will make finding some items "magelo" so much easier. Thank you hon |
Divide, you should already be able to do that. In the search box you can change the text search mode to 'Lore', 'Model' or 'Name' from the drop down list next to the 'Use text search' button.
Hopefully that should do what you need. K. |
Back from Vaction.
Your right Kaiyo, i didnt notice, I had a question about item charges tho. Seems that we are now using Unlimited as = 255 and all other # = the real charges ie. 1-254. ( for those that dont understand , it used to be -1 = Unlimited charges ) But when i set a item to 1 , save, move to a different item and then back, it shows as -255. Is it the DBs code that is messing up or Item Editor. I need to find out what it is so i can fix the set charges on items. |
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