Problem on ForeverHacking
Today I started to crash to desktop after logging onto the server(Sunday).Before today,everything worked fine.Its only happening to me on FH..I log in,and move around a bit and crash right to DT.
This is what it says in my dbg.txt.. --------------------------------------------- Mon Mar 03 03:03:41 2003]00311:EnterZone complete. [Mon Mar 03 03:03:41 2003]00312:ProcessGame. Beginning main loop. [Mon Mar 03 03:03:53 2003]00313:DoMainLoop: Checking for null LocalPC, then doing vehicle check [Mon Mar 03 03:03:53 2003]00314:DoMainLoop: Entering critical section. [Mon Mar 03 03:03:53 2003]00315:DoMainLoop: call to loadSoundsGame. [Mon Mar 03 03:03:53 2003]00316:DoMainLoop: requesting init info from server. [Mon Mar 03 03:03:53 2003]00317:DoMainLoop: just before first while(!ReadyEnterWorld). [Mon Mar 03 03:03:53 2003]00318:DoMainLoop: complete after first while(!ReadyEnterWorld). [Mon Mar 03 03:03:53 2003]00319:DoMainLoop: just before second while(!ReadyEnterWorld). [Mon Mar 03 03:03:54 2003]00320:DoMainLoop: completed second while(!ReadyEnterWorld). [Mon Mar 03 03:03:54 2003]00321:DoMainLoop: Left Critical Section. [Mon Mar 03 03:03:55 2003]00008:ERROR: fRadius is zero s3dCollideMovingSphereWithWorld! [Mon Mar 03 03:03:55 2003]00009:ERROR: fRadius is zero s3dCollideMovingSphereWithWorld! [Mon Mar 03 03:03:55 2003]00322:Fatal Error Occurred in mainthread Code = c0000005 Addr = 10001a57 [Mon Mar 03 03:03:55 2003]00323:Process was trying to READ invalid data. [Mon Mar 03 03:03:55 2003]00324:Invalid access occurred at virtual address 0xc7001c2c. [Mon Mar 03 03:03:55 2003]00325:Fatal error occurred in mainthread! (#628) [Mon Mar 03 03:03:55 2003]00326:Graphics DLL Loaded: Version 1.1.41 (DX8) Last Build Date: Nov 15 2002 14:22:52 [Mon Mar 03 03:03:55 2003]00327:Crash (char = Argie, zone = gfaydark) [Mon Mar 03 03:03:55 2003]00328:Local Player's World location at time of crash: 126.000000, 79.000000, 26.799999. [Mon Mar 03 03:03:55 2003]00329:Gamestate at crash = 5 [Mon Mar 03 03:03:55 2003]00330:1 processor(s) of type 586. Physical memory = 384 Megs. [Mon Mar 03 03:03:55 2003]00331:INTEL 399 ---------------------------------------------------------------- Anyone have any clue whats happening? Like I said,it just started to happen today.Haven't patched since the week before LoY came out.No Luclin models on either. Any insight would be great. |
Same deal
I'm having the same problem, here's the tail-end of my log file:
------------------------------------------------------------ [Mon Mar 03 14:44:14 2003]00523: StartWorldDisplay: freportw [Mon Mar 03 14:44:14 2003]00524:Load world point 1 (objects) [Mon Mar 03 14:44:14 2003]00525:Load world point 3 (D:\Program Files\EverQuest\freportw.s3d) [Mon Mar 03 14:44:14 2003]00526:Load world point 5 (3aded18, 16b43098, 16b13e90, objects.wld). [Mon Mar 03 14:44:14 2003]00527:Successful read of world. [Mon Mar 03 14:44:14 2003]00528:Load world end (1). [Mon Mar 03 14:44:15 2003]00529: StartWorldDisplay: freportw [Mon Mar 03 14:44:15 2003]00530:Load world point 1 (lights) [Mon Mar 03 14:44:15 2003]00531:Load world point 3 (D:\Program Files\EverQuest\freportw.s3d) [Mon Mar 03 14:44:15 2003]00532:Load world point 5 (3aded18, 16b43818, 16b13e90, lights.wld). [Mon Mar 03 14:44:15 2003]00533:Successful read of world. [Mon Mar 03 14:44:15 2003]00534:Load world end (1). [Mon Mar 03 14:44:15 2003]00535: StartWorldDisplay: freportw_lit [Mon Mar 03 14:44:15 2003]00536:Load world point 1 (freportw_lit) [Mon Mar 03 14:44:15 2003]00537:Load world point 3 (D:\Program Files\EverQuest\freportw_lit.s3d) [Mon Mar 03 14:44:15 2003]00538:Start world 5: Camera locations set... [Mon Mar 03 14:44:15 2003]00539:Start world 6: Lighting enabled... [Mon Mar 03 14:44:15 2003]00540:Start world 7: Executed some more code, and stop reading these! [Mon Mar 03 14:44:15 2003]00541:Start world 8: Particles, DynamicLOD, Yon, and MIDI set... [Mon Mar 03 14:44:15 2003]00542:Start world 9: Now you've done it. You've gone ahead and looked. Now it's all gonna break. (name sprites done) [Mon Mar 03 14:44:15 2003]00543:Start world done. (freportw) [Mon Mar 03 14:44:15 2003]00544:EnterZone. Requesting zhdr. [Mon Mar 03 14:44:15 2003]00545:EnterZone. Cameras reset. [Mon Mar 03 14:44:15 2003]00546:EnterZone. Vision reset. [Mon Mar 03 14:44:15 2003]00547:EnterZone. Overlays reset. [Mon Mar 03 14:44:15 2003]00548:EnterZone. Overlays drawn. [Mon Mar 03 14:44:15 2003]00549:EnterZone complete. [Mon Mar 03 14:44:15 2003]00550:ProcessGame. Beginning main loop. [Mon Mar 03 14:44:36 2003]00551:DoMainLoop: Checking for null LocalPC, then doing vehicle check [Mon Mar 03 14:44:36 2003]00552:DoMainLoop: Entering critical section. [Mon Mar 03 14:44:36 2003]00553:DoMainLoop: call to loadSoundsGame. [Mon Mar 03 14:44:36 2003]00554:DoMainLoop: requesting init info from server. [Mon Mar 03 14:44:36 2003]00555:DoMainLoop: just before first while(!ReadyEnterWorld). [Mon Mar 03 14:44:36 2003]00556:DoMainLoop: complete after first while(!ReadyEnterWorld). [Mon Mar 03 14:44:36 2003]00557:DoMainLoop: just before second while(!ReadyEnterWorld). [Mon Mar 03 14:44:36 2003]00558:DoMainLoop: completed second while(!ReadyEnterWorld). [Mon Mar 03 14:44:36 2003]00559:DoMainLoop: Left Critical Section. [Mon Mar 03 14:44:38 2003]00009:ERROR: fRadius is zero s3dCollideMovingSphereWithWorld! [Mon Mar 03 14:44:38 2003]00010:ERROR: fRadius is zero s3dCollideMovingSphereWithWorld! [Mon Mar 03 14:44:38 2003]00560:Fatal Error Occurred in mainthread Code = c0000005 Addr = 00fa1a57 [Mon Mar 03 14:44:38 2003]00561:Process was trying to READ invalid data. [Mon Mar 03 14:44:38 2003]00562:Invalid access occurred at virtual address 0x00000007. [Mon Mar 03 14:44:38 2003]00563:Fatal error occurred in mainthread! (#628) [Mon Mar 03 14:44:38 2003]00564:Graphics DLL Loaded: Version 1.1.41 (DX8) Last Build Date: Nov 15 2002 14:22:52 [Mon Mar 03 14:44:38 2003]00565:Crash (char = Babuk, zone = freportw) [Mon Mar 03 14:44:38 2003]00566:Local Player's World location at time of crash: 33.000000, 28.000000, -23.311497. [Mon Mar 03 14:44:38 2003]00567:Gamestate at crash = 5 [Mon Mar 03 14:44:38 2003]00568:1 processor(s) of type 586. Physical memory = 512 Megs. [Mon Mar 03 14:44:38 2003]00569: AMD 912 ------------------------------------------------------------ It's been happening since yesterday. |
More dbg.txt
Same problems as discussed above:
[Mon Mar 03 15:02:42 2003]00466:ProcessGame. Beginning main loop. [Mon Mar 03 15:03:11 2003]00467:DoMainLoop: Checking for null LocalPC, then doing vehicle check [Mon Mar 03 15:03:11 2003]00468:DoMainLoop: Entering critical section. [Mon Mar 03 15:03:11 2003]00469:DoMainLoop: call to loadSoundsGame. [Mon Mar 03 15:03:11 2003]00470:DoMainLoop: requesting init info from server. [Mon Mar 03 15:03:11 2003]00471:DoMainLoop: just before first while(!ReadyEnterWorld). [Mon Mar 03 15:03:12 2003]00472:DoMainLoop: complete after first while(!ReadyEnterWorld). [Mon Mar 03 15:03:12 2003]00473:DoMainLoop: just before second while(!ReadyEnterWorld). [Mon Mar 03 15:03:13 2003]00474:DoMainLoop: completed second while(!ReadyEnterWorld). [Mon Mar 03 15:03:13 2003]00475:DoMainLoop: Left Critical Section. [Mon Mar 03 15:03:16 2003]00008:ERROR: fRadius is zero s3dCollideMovingSphereWithWorld! [Mon Mar 03 15:03:16 2003]00009:ERROR: fRadius is zero s3dCollideMovingSphereWithWorld! [Mon Mar 03 15:03:17 2003]00010:ERROR: fRadius is zero s3dCollideMovingSphereWithWorld! [Mon Mar 03 15:03:17 2003]00011:ERROR: fRadius is zero s3dCollideMovingSphereWithWorld! [Mon Mar 03 15:03:17 2003]00012:ERROR: fRadius is zero s3dCollideMovingSphereWithWorld! [Mon Mar 03 15:03:17 2003]00013:ERROR: fRadius is zero s3dCollideMovingSphereWithWorld! [Mon Mar 03 15:03:17 2003]00476:Fatal Error Occurred in mainthread Code = c0000005 Addr = 10001a57 [Mon Mar 03 15:03:17 2003]00477:Process was trying to READ invalid data. [Mon Mar 03 15:03:17 2003]00478:Invalid access occurred at virtual address 0xc6ffe5b7. [Mon Mar 03 15:03:17 2003]00479:Fatal error occurred in mainthread! (#628) [Mon Mar 03 15:03:17 2003]00480:Graphics DLL Loaded: Version 1.1.41 (DX8) Last Build Date: Nov 15 2002 14:22:52 [Mon Mar 03 15:03:17 2003]00481:Crash (char = Soji, zone = unrest) [Mon Mar 03 15:03:17 2003]00482:Local Player's World location at time of crash: 748.000000, 75.000000, -17.055593. [Mon Mar 03 15:03:17 2003]00483:Gamestate at crash = 5 [Mon Mar 03 15:03:17 2003]00484:1 processor(s) of type 586. Physical memory = 384 Megs. [Mon Mar 03 15:03:17 2003]00485:INTEL 1008 |
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