Patched files and EQEMU 2.3
Okay here is a list of the files that changed from the patches that caused 2.3 to stop working with the client.
*NOTE: This is starting from the EQ directory. < > = new file _verQuest.exe chathelp.txt dbg.txt defaults.eal <eqfeart10.pak> eqgame.exe eqgfx_dx8.dll eqhardware.ini eqhost.txt eqmain.dll eqnews.txt eqp_config.xml eqtext.txt EverQuest.exe EverQuest.log gequip4.s3d mss32.dll mssa3d.m3d <mssa3d2.m3d> <mssdolby.m3d> mssds3dh.m3d mssds3ds.m3d <mssdx7sh.m3d> <mssdx7sl.m3d> <mssdx7sn.m3d> msseax.m3d <msseax2.m3d> <mssfast.m3d> mssrsx.m3d spdat.eff testeverquest.exe That's it. Hope it helps people out. |
Thanks theclaus, hopefully we can compose this list the day the patch comes out, to save alot of people lots of trouble.
|
Claus, were there any new spells added into spdat (Above 2999)? Wondering if I should download it and update my list before next version :D
|
What do I use to check? EQCASTER or some other program. I think they were just changes to delays and amount but not sure unless I check.
|
you can just use eqcaster, look at all spells, then on the far right side there should be something called ID, expand that until you see 4 diget numbers, scroll all the way down and tell me if it goes past 2999, thanks :cool:
|
Nope it is still 2999.
|
Darn, oh well my fingers like you, thanks ;)
|
All times are GMT -4. The time now is 03:57 PM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.